S
s0cks
Guest
Well hi my first post here.
I have made some custom textures and found out how to make them reflective and tested them in a small map and when I load it it has pink checkerboards all over the textures reflecting instead of something else that should be reflected like environment light. I know that these checkerboards stand for missing textures but in my case the textures are shown but its like that everything is covered by a giant cube thats behind my room. And this only shows up when I add env_cubemap which is what I think necessary to make the textures reflective but correct me if I´m wrong. Its really hard to explain so I made a screenshot. Also here is the code I used to make my textures reflective in vmt:
Please help me I cant get rid of those checkerboards and please tell me what to do is it the env_cubemap is it the code in vmt or do I have to put another entity to it or is it something else? I really appreciate your help.
I have made some custom textures and found out how to make them reflective and tested them in a small map and when I load it it has pink checkerboards all over the textures reflecting instead of something else that should be reflected like environment light. I know that these checkerboards stand for missing textures but in my case the textures are shown but its like that everything is covered by a giant cube thats behind my room. And this only shows up when I add env_cubemap which is what I think necessary to make the textures reflective but correct me if I´m wrong. Its really hard to explain so I made a screenshot. Also here is the code I used to make my textures reflective in vmt:
Code:
"LightmappedGeneric"
{
"$basetexture" "orange_plate"
"$surfaceprop" "Concrete"
"$bumpmap" ""
"$envmap" "env_cubemap"
"$envmaptint" "[0.25 0.25 0.25]"
}