Problem with footstep sounds

Seradest

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I make a Map XD

ok ok
my english is bad but i see what i can make......

ok i had make a map .... all is good ^^

but i make at start water..... this water is knee high

ok ok but when i walk the sound of the foodsteps are wrong for me.....

I dont know what foodstep sound they take in the Zombie Panic Source but i hear it like walk through plashy...... that kills the atmosphere.

My dream is when users are playing my map they hear only my foodstep.wav file not the foodstep file from the mod or something.

how can i use a own foodstep sound for my water in my map that can hear everyone that play this map on his computer or server ?
 
make it a func_illusionary

or wait, you want to replace the original sound? what game are you modding for?
 
sorry that make no sense for me o_O

i am not modding......... o shit is my english so bad that no one can read what i post first ?

i make a map
for Zombie panic source
the sound when i walk in knee deep water is shit i think
i will make only for my map (when i played it or other people or user on server) a new sound for this.......
 
Okay, let's see you're making a map for Zombie Panic Source. You don't want to hear a splash sound when you walk over a water. Here's what you can do:

1. You can create a fake water by using a func_illusionary.
2. You can replace the sound "only on your map" by using BSPZip.

http://developer.valvesoftware.com/wiki/BSPZIP
 
Okay, let's see you're making a map for Zombie Panic Source. You don't want to hear a splash sound when you walk over a water. Here's what you can do:

1. You can create a fake water by using a func_illusionary.
2. You can replace the sound "only on your map" by using BSPZip.

http://developer.valvesoftware.com/wiki/BSPZIP

hmm i will make 2

but i have questions

when the map is final
can other people that play the map hear the sound too ?
and "how i use BSPZip to make this ?"
 
when the map is final
can other people that play the map hear the sound too ?
and "how i use BSPZip to make this ?"

Yes, if you use the bspzip method.
There's instructions on how to do it here, you just put the path of your sound in the input .txt file.
 
Yes, if you use the bspzip method.
There's instructions on how to do it here, you just put the path of your sound in the input .txt file.


hmm i have no input.txt file in my map.vmf

and thats the problem i dont know who is the foodstep sound .wav

and how to make that my map use my .wav path

i will nocht replace the orginal .wav i will only use for my map a own foodstep .wav

but i dont know how to make this
 
What's the problem? Don't you know the path of your custom .wav file?
 
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