blinking halo
Newbie
- Joined
- Oct 8, 2004
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hi, ive sorted out my fence texture problem but now i have a new problem. Im trying to use ropes and a physbox to create a trap similar to the one in the e3 traptown video, in which you can trigger a beam to fall down and start swingin to and fro. now ive got a nice level set up for it (cs source level, not half life 2) and i followed the instructions from Ichis rope bridge tutorial, as i figured it should be the same concept. Now: the phys_lengthconstraints work fine, infact, they work exactly how i want them to. i can push the physbox and it swings to and fro, i can shoot it, and stand on it etc everything works the way it should. HOWEVER, the visual bit does NOT work. i have two move_ropes and two keyframe_ropes, and i have them set up exactly the way as was explained in Ichis video tutorial. the move ropes have the keyframes set as next keyframe, and the keyframes have the physbox set as parent, so it should work yes? but when i run it, the ropes run straight down to coordinate 0,0,0 (at least i think its 0,0,0, as its one corner of the map) :-/ plz plz plz help me i really want to get this trap sorted out