Problems with Viewmodels (Positioning)

Jgcxelite

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Hi guys,
Just having a bit of a problem with viewmodels and i've hit upon a dead end so i came here to see if anyone had an idea.
Basically, I'm changing the model for a weapon. Just a replacement. But it has come across one problem after another. (It's for Garry's Mod - I'm using 3ds Max 2009).
1.JPG
Is what it looks like in 3ds Max. Btw, the weapon model itself is purposely basic, i was hoping to finish it once the is cleared up.
When it's animated it works fine, goes to the right place, right rotation etc...
3.JPG
As you can see here. This is what it should look like in game...
2.jpg
However, the positioning is completely off. The weapon still moves with the animation, however it does not go to the right position, instead here...
4.jpg
As you can see, it is nowhere to be seen. I have tried modelling it so it would appear in the right place but to no avail (it is actually there - you can see it if you attack, but only for a few frames). Why is this happening and does anyone know how to fix it?
Any help would be much appreciated.
Thanks,
JgcxCub.
 
so you're saying during certain frames of animation the weapon is in the right place but generally it's offscreen?
 
Is it attached to left_hand, or another bone?
 
sorry guys, i found out the problem. turns out the .qc file was pointing to the wrong folder so it wouldn't update no matter what i did. Thanks for the help anyway
 
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