Project Natal , AKA OMGOMGOMG MUST ****ING HAVE

barbab wants to talk to his bff about prom dresses.
 
Dude. We have already discussed this here and no one is even close to as enthusiastic as you are. It is a great idea to an extent, but the reality of it will be CRAP IN THE EXTREME for the most part until some clever devs actually think of a good way to use it as opposed to the shovelware garbage that will be filling store shelves for at least a year after it launches.
 
sorry guise ,

/thread
No worries. Just have a look at the first couple of pages of threads and try a Search to see if what you would like to discuss already has a place reserved for it.

Of course, if it is E3 or TGS then feel free to make a ton of threads every minute about everything you just heard at one of the press conferences. People seem to like that around here. :p
 
NO offence Halflife2.net butt yor serch ngine suks!
 
I remenber when the wii came and everyone looked at theyr controllers whit a weird eye

now motion sensing and "everbody infront ot the tv whit party games" is a must have,and sony and microsoft talking how original and revolutinazing they are
 
The PS3 motion tech = way more impressive. Does the camera shit and the device tracking.
 
I don't think Milo was that impressive from a hardware point of view. Any camera can detect shit like shirt color and basic face recognition. The only thing that seemed different was the AI, but the camera had nothing to do with that.

It being able to pick up on hand movements and whatnot for racing games seems kinda neat, though due to animation restrictions I doubt you'll ever get to truly "act" in the game. It will probably come down to miming certain Wiimote like gestures in order to trigger in-game responses.

I just feel like I'm missing something. What exactly is it doing that couldn't be done with any other camera? I realize the software behind it is pretty impressive and is doing some cool stuff, but what is the camera doing? Since the EyeToy is mandatory anyway for Sony's new thing, can't Sony just reproduce these kind of effects themselves? I'm pretty sure EyeToy games have already incorporated basic "talk to an AI" style things, though not nearly as impressively as the Milo demo - but once again that's software.

Regardless, I fear neither Natal nor Sony's motion wand thing will ever really matter much. I doubt big developers are going to invest millions in a AAA title to produce something that only a small fraction of an already fragmented userbase can play. Just like the EyeToy, I doubt it'll go past more than a few novelty minigames that are based on the gimmick. Would like to be wrong though (assuming these things are affordable).
 
Warped.. How the hell do you have over 1900 posts since January this year?
 
Sadly throughout the whole milo presentation, I was think about how milo would freak out if you said something... I dont know. Out of the ordinary.
Also, every single person I've seen using Project Natal were all actors. Not saying that the PS3 motion person wasnt. But atleast he made some mistakes during the presentation.
 
I just feel like I'm missing something. What exactly is it doing that couldn't be done with any other camera? I realize the software behind it is pretty impressive and is doing some cool stuff, but what is the camera doing? Since the EyeToy is mandatory anyway for Sony's new thing, can't Sony just reproduce these kind of effects themselves?


Two cameras. That's how, in addition to being able to mocap someone's entire body, Natal can also place them in space relative to the console.
 
ZZZZZzzzzz......

I still seriously doubt this is going to get anyone the casual audience they want so desperately as the holy grail of demographics!!
 
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