Sedako
Chuck Steak
- Joined
- May 18, 2004
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It's been quite a while since we've had any sort of update on it. It looks like they'll be discussing more of the technical aspects of the engine, rather than the game itself though:
At least it's nice to know that the game is still in the works. I've been craving a quality FPS-style RPG for quite some time (Fallout 3 was alright, but not quite what I had in mind).
http://software.intel.com/en-us/articles/intel-at-gdc/
For those of you that don't know what I'm talking about:
http://www.gametrailers.com/player/22926.html
Taming Your Game Production Demons: The Offset Approach
THURSDAY, MARCH 26
Time and cost are the demons that plague every game. We have created a content-centered development team, focusing on tools that magnify the impact of each individual artist and remove barriers to creativity. Offset?s editor and engine, still in production, are being designed and developed from the ground up to enable fast iteration with a WYSIWYG interface for optimal artist efficiency. In this presentation we will share the steps (and some missteps!) we took to give our artists the tools they need to tame the demons of their production pipeline. Presented by Remi Arnaud and Ian Lewis.
At least it's nice to know that the game is still in the works. I've been craving a quality FPS-style RPG for quite some time (Fallout 3 was alright, but not quite what I had in mind).
http://software.intel.com/en-us/articles/intel-at-gdc/
For those of you that don't know what I'm talking about:
http://www.gametrailers.com/player/22926.html