Project Tulip (or: How Fallout 3 should have looked)

They certainly did a wonderful job.

I agree.

I just hate how the Unreal 3 engine makes a lot of the games look exactly the same. Like you can easily spot what games use that engine is how glaringly obvious it is. Honestly, at first I thought, oh Bioshock... Bioshock.., but after the initial reaction to the engine, I could actually see the area and imagine it in some other game using a different engine. Might be that it looks like they reused a lot of textures and art from Bioshock. Haha.

Don't get me wrong, I'm not bad mouthing any engine here or whatever. I'm just stating that the UE3 is able to be pointed out easily to me.

:D
 
I want to play there, though apparently that's all they did? Anyways my pc would get raped.
 
Pretty epic for a post-nuclear war wasteland (although, Fallout 3 is incredible the way it is, being that it takes place 200 some years after the war. Wouldn't make to much sense to have all those fire/ debris 200 years later.)
 
That was magnificent. Some of the fire effects looked slightly out of place, but wow.
 
Certainly a beautiful map, but it'd lag every computer short of the monolith from 2001 a space odyssey.
 
I agree.

I just hate how the Unreal 3 engine makes a lot of the games look exactly the same. Like you can easily spot what games use that engine is how glaringly obvious it is. Honestly, at first I thought, oh Bioshock... Bioshock.., but after the initial reaction to the engine, I could actually see the area and imagine it in some other game using a different engine. Might be that it looks like they reused a lot of textures and art from Bioshock. Haha.

Don't get me wrong, I'm not bad mouthing any engine here or whatever. I'm just stating that the UE3 is able to be pointed out easily to me.

:D

Yeh but that's mostly because people keep being lazy and using stock assets. A good example of this not holding true is something like America's Army 3 (the army was one of the first people to buy full engine rights for UE3, and thus were creating assets side-by-side with Epic, so literally every asset/particle effect/texture etc is entirely original and constructed purely for the game. Mass Effect 1/2, Brothers In Arms and Mirror's Edge are also examples of games that avoid some of those seemingly lazy pitfalls.

I will agree that it's easy to spot a UE3 game most of the time, though. It's also worth noting that it saves an assload of money to use an already stable platform with access to things like sound/ai/speedtree/EAX plus a metric ****ton of tools open for tweaking. Each product someone produces has it's own needs and it's particularly obvious sometimes when companies don't stray far enough from the norms and stock assets, as far as Unreal Engine development goes.

It's sort of an odd example of the "McDonaldization" of game development. It's cheaper and pre-packed and costs can be more easily predicted if you stick to more vanilla UE stuff.
 
Pretty cool.

But I still like how Fallout 3 looks. I mean it's not perfect, but the game does take place 200 years after the war, and I think it does a decent job at displaying the absolutely chaotic results of all that devastation, especially after so much time has passed.



Hey speaking of fallout 3, is there any way to go through the game in wireframe mode?
 
I asked him what specs he had in the computer and this is what he said. Doesnt look like he knows much about pc components, but judging from the rest of the system, I imagine it was probably around an 8800gt.

Cheers guys, thanks for the comments.

Have to check for the exact specs but the pc has a dual core, 2 gig ram and a geforce.

This isn't really? meant for a playable level, there would be a lot of optimisation needed to have a constant framerate.
It actually is playable, it ran at about 20-60 fps with a constant of around 35.
I think it's due to fraps that couldn't handle the high resolution we recorded it in.

Not bad for not having any optimization and running fraps. It could easily be a playable level.
 
Dutch game artists <3
Unreal Engine -1

-dodo
 
Don't get me wrong, I'm not bad mouthing any engine here or whatever. I'm just stating that the UE3 is able to be pointed out easily to me.

The unqiue way in which UT3 loads things in is very noticeable.
 
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