prop teleport

blinking halo

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hi all,
another noob question from me: how do i use the trigger_teleport entity? More specifically, i want it to only teleport prop_physics, and no other entities such as players or weapons. only prop_physics. I tried using the outputs similar to the way its done for trigger_hurt, but i couldnt get it to do what i wanted.
thx for any help
 
Well, I'm not sure it has it, but filters is what you use to filter out different stuff, at least I know it is when it comes to which player to let through and not let through (Think combine forcefield here).
I might be totally off, or I might give you a nudge in the general direction, so take my advice with a pinch of salt.
 
Once you've bound your entity to your brush, open properties and go to the 'Flags' tab. Uncheck 'clients' and select 'physics objects.'

That should do it, though I haven't tried.
 
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