prop_door_rotating help

DevgruSeal

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I'm trying to create a door using a model, and the axis, no matter what I do, sticks to the center of the model, when I need to be able to change it to one side. Very irritating. Any ideas on how I can go about this?

While I'm at it, can anybody explain to me how to measure units?

I understand that they are used for measuring distances in game, etc, but I can't figure out where I can measure the units so I can create brushes to be X units wide by X units high.
 
There should be a small circle in the middle of the door entity in the 2D views - drag it to where you want your door to rotate around.
 
Units are units and should not be confused with any other measurement because they really donmt convert to other ways of measuring all that niceley.

The numbers you should use should be in proportion to your textures and to numbers that are liked by your computer or source. As far as textures goes they are usually 512 x 512 and then scaled down to 128 x 128 so that is a good height for a wall, for instance. However dont get to bogged up in that because sometimes boxes are just plain dull if you know what I mean.

Any other numbers that are good to use is powers of 2 ofcourse, such as 1,2,4,8,16,32 etc. If you are too lazy to caluclate these numbers by yourself just use any number that can be divided by 16 or keep your grid at a minimum of 8 and always snap to grid when makeing the "major" brushwork.

Apart from that it's all esthetics. If it looks good to you it probably does to others so, hey, it probably is good!
 
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