prop_dynamic / Detail

Trinityxero

Newbie
Joined
Jul 22, 2004
Messages
263
Reaction score
0
i want to add a useable mini telaporter to my CS:S map what should i use? :cheers:
 
Could you explain in more detail what you mean by a mini teleporter? You can always just create 2 brush entities and tie them to trigger teleporters and link them together to allow people to teleport between 2 different places.
 
teach me this :) in hl1 is was this complex mess and i dint want deal with it :rolleyes:
 
make

-2 trigger_teleports brush based entities
-2 info_target's point based entities

each location has an arrival(info_target) and a departure(trigger_teleport).

so you walk into a trigger_teleport, it points to the info_target of the zone you want to go to.

(or just open up the hints tutorial VMF file, and it has working teleporters which work in the same way i described.
 
ok... if i wanted to add a button i would just give the "trigger telaport " a name and give the button the target ?

can i do this?

Button targets "tele 1" (trigger teleport)

Info_targets (destination for "tele 1")

~player pushes barrel into telaport zone and hits button~

would that send a barrel to the destination? how can i delay it?
 
hmm, ok, so you'd want the trigger_teleport to be disabled by default, and then you put an item in the trigger field, and when you hit the button, it enables the trigger_teleport and transports the item. yeah, that'll work.

only thing is, the trigger_teleport will be enabled indefinately if there is no other input to tell it otherwise, so you could make the button Toggle the trigger_teleport, maybe. so a guy hits the button again to turn it off. it all depends on how you want it.
 
Back
Top