Heya guys...I'm having a problem with some static props. I'll try to post some pics later today if no one can understand what I'm talking about.
I've made a really simple pillar(barracade style - like what you see in front of buildings to stop cars from driving into them) and I can't seem to get the bump map to show properly. The texture also seems to be very bright compared to what it looks like in 3d max.
The bump map doesn't appear to be on the model at all and I honestly don't know how to check in hammer if a material is tied correctly to the bump map.
VMT is:
"VertexLitGeneric"
{
"$baseTexture" "/concrete_pillar"
"$bumpmap" "/concrete_pillar_B"
}
Am I doing this wrong?
Also, what is a specular map called in source? env_map?
EDIT: Also, I did run a vis on the map (took forever cause I just hollowed out a HUGE box around my level) and it didn't seem to make any difference
I've made a really simple pillar(barracade style - like what you see in front of buildings to stop cars from driving into them) and I can't seem to get the bump map to show properly. The texture also seems to be very bright compared to what it looks like in 3d max.
The bump map doesn't appear to be on the model at all and I honestly don't know how to check in hammer if a material is tied correctly to the bump map.
VMT is:
"VertexLitGeneric"
{
"$baseTexture" "/concrete_pillar"
"$bumpmap" "/concrete_pillar_B"
}
Am I doing this wrong?
Also, what is a specular map called in source? env_map?
EDIT: Also, I did run a vis on the map (took forever cause I just hollowed out a HUGE box around my level) and it didn't seem to make any difference