Props Not solid

blackflag486

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Im trying to get some props from de_dust to go in my map on top of the walls, like the dust spikes and domes, i cant get them to be solid, and when i run the map, it says vphysics solid error thing. I want them not to be passible but solid, what do I need to make them?
 
Some props are compiled to be nonsolid and thats just the way thei are.

You will have to fake that they are solid by making clipbrushes that mimic the prop basically.
 
You can create nodraw brushes around the props. Thats how ive overcome some of my problems
 
Nodraw blocks VIS however. Clip does not. And nodraw sometimes hides stuff. Once again, clip does not.
 
I knew there was a texture i was missing. All i could think of was nodraw and trigger
 
Haha... it was written in the post above yours, you know ;)
 
double click on the object you want to be solid in the 3D view quadrant on hammer. then in the keyvalues listing menu look for "collisions" click on it then change it from 'not solid' to 'Use VPhysics' in the drop down scroll list on the right hand side.

That should work:smoking:
 
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