Psycho[BE]
Newbie
- Joined
- Jun 2, 2005
- Messages
- 51
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when i compile my map(only vbsp) ig get this:
important:
although they are inside my map wrapped in a nodraw brush it sais this but there are no leaks. can somebody explain this to me?
** Executing...
** Command: "D:\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk\bin\vbsp.exe"
** Parameters: -game "D:\Valve\Steam\SteamApps\[ocmw]psycho\counter-strike source\cstrike" "D:\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\Siege_V1"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: D:\Valve\Steam\SteamApps\[ocmw]psycho\counter-strike source\cstrike\materials
Loading D:\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\Siege_V1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\Siege_V1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1471967 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (4658023 bytes)
Static prop models/props_docks/dock01_polecluster01d.mdl outside the map (956.00, -2587.00, -631.00)
Static prop models/props_wasteland/rockcliff01g.mdl outside the map (1016.00, -2452.00, -449.00)
Static prop models/props_wasteland/rockcliff07e.mdl outside the map (964.00, -2538.00, -446.00)
Static prop models/props_wasteland/rockcliff07e.mdl outside the map (991.00, -2476.00, -446.00)
Static prop models/props_docks/dock02_pole02a_256.mdl outside the map (981.00, -2596.00, -380.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\Siege_V1.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: Copy File
** Parameters: "D:\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\Siege_V1.bsp" "D:\Valve\Steam\SteamApps\[ocmw]psycho\counter-strike source\cstrike\maps\Siege_V1.bsp"
important:
Static prop models/props_docks/dock01_polecluster01d.mdl outside the map (956.00, -2587.00, -631.00)
Static prop models/props_wasteland/rockcliff01g.mdl outside the map (1016.00, -2452.00, -449.00)
Static prop models/props_wasteland/rockcliff07e.mdl outside the map (964.00, -2538.00, -446.00)
Static prop models/props_wasteland/rockcliff07e.mdl outside the map (991.00, -2476.00, -446.00)
Static prop models/props_docks/dock02_pole02a_256.mdl outside the map (981.00, -2596.00, -380.00)
although they are inside my map wrapped in a nodraw brush it sais this but there are no leaks. can somebody explain this to me?