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Same, it was against a noob pyro who didn't realise it was an insta-kill and stood flaming right in front of it.I got OMGWTFBBQ legitimately.
That'll be fixed shortly. As well as the quick-weapon switch for the flare gun. You'll notice if you don't reload before you switch.
Sorry, I meant blast radius. It's very hard to set someone on fire from a distance away.what do you mean, broaden the range?
My thoughts about the update:
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- Flaregun seems a bit pointless, unless they broaden the range. It's hardly a shotgun replacement
Ugh, I've had enough of these damn 10 vs. 10 Pyro games everywhere and idiots asking for help getting achievements. Why can't people just play the damn game and have fun with it? The day I try playing the game again just so happens to be the day when the entire Team Fortress 2 community shits its collective pants.
[*]cp_well : a lot better now.
[*]ctf_turbine : well sorry, this map's just a bit boring. I don't care how league-oriented the layout is, it looks bland and the middle point gets crowded real quick.
Flaregun is wonderful, but I do want a larger blast radius. Just a little larger - not massive or anything.
Anybody know how much base damage it does?
I reckon they should release two at once, this would split the class-spam between them. Make them classes that are natural enemies and it would lead to increased fun instead of decreased fun. Eg, Spy-Eng, Scout-Heavy, Sniper-Spy, Heavy-Sniper, Soldier-Scout, ectWhy can't they just wait until they're all finished before releasing them? With the first update, we had servers with 15 medics running around, now there are servers full of pyros...
You using the bloodsucker? Medics still have an advantage 1v1 - although I'm unsure if force push affects medic needles.medic v. pyro = quick death.