Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
When it comes to aiming, a mouse is more "realistic" than a thumbstick
again I find that controllers offer no fine movements ..pcs allows for very precise movements ..so much so that I rarely fall off ledges ..in console games if there's a ledge I'll fall of it because I've over/under estimated my movements
When it comes to moving around, analogue sticks offer far more control than a keyboard - try playing Mario 64 without a pad, the control needed just isn't there.
Other than giving the player more precise control, it just feels a whole load better imo - slight movements of the thumb mapped perfectly to your character - tip toeing, walking, jogging, sprinting. Turning 180 is no problem either - modern console games virtually all have acceleration these days (I can't think of one that doesn't), and turning around is just as quick as you could in real life (GoW is a good example).
When looking around with a mouse I tend to be flicking around rather quickly. I can center my vision on what I want to look at in a second and do so. To jerk your head around in real life this way would result in some serious neck damage (you'd look like those freaky guys in Jacobs Ladder)
It's all a question of practise - some people just fail at the tiny movements needed to be good with a pad. One of my mates simply can't get used to analogue movement - it's all jerks and extremes, looking at the ceiling, falling off and shooting the floor. He blames the pad
pads for the most part seem very unrealistic when moving ..it's most noticeable when turning around ..as most games dont allow you do a complete 180 like you could in real life ..instead you must either circle strafe or turn your view around till you've turned around ..which is always fatal in a game as it takes too long ..with a mouse I can easily turn around much like I would in real life
again we're talking about fps ..at least I am
havent played GoW but not one xbox game that I can think of allows you to turn around without circle strafing/slowly turning your gun around
you'd move your eyes not your whole head/body ..I find with a mouse I point with my mouse at what I'm looking at ..because of the consoles inprecise controls I find myself moving my eyes to look at something on screen because it's just faster
I've been playing with a controller for years and still can't seem to overcome that bob movement inherent in every console fps
I gues the strongest bit of evidence we have to date is that a game like shadowrun, which is the first cross platform game, had to implement auto-aim in order to keep things balanced ..they even had to change up movement with a mouse/kb to make it more even across the board despite having auto-aim: that has to say something about each control scheme
You have more control with analogue fullstop, regardless of whether the view is 3rd or first person.
I guess that depends on the game. Things do tend to be a whole lot better these days, though. I had no problem with the turning speeds of older games such as Perfect Dark and Halo, but do prefer the way turning in more modern games.
That could be one of the reasons I find it more convincing with a pad. I use the pad to move the characters head around and use my eyes to focus on things on the screen - that's how I do it in real life. With a mouse I tend to do the same as you described - centering on anything of interest, kind of like Data in TNG.
That simply says that using a mouse and keyboard is quicker and easier. Quicker and easier doesn't equal better - which is why Halo with a pad craps on Halo on the pc and why many of my favourite console fps just wouldn't work with any other control method.
Meh, there's no line deviding them for me - I can do either perfectly be it with controller or mouse/keyboard, the former is just the one I prefer to use.
But to be fair, jumping straight up in a game like Battlefield, spinning 360 and landing... whilst wearing all the gear a soldier wears and the weapon? Well, it's only right that I can't do that.
but if we're going to go down that route then you should never fly a plane or drive a tank or use a sniper rifle ..as a soldier you shouldnt be able to do all that ..soldiers seldom drive tanks AND fly planes AND snipe the evil-doers
btw I did said 180 ..why would you ever jump in a 360 degree circle?
I guess the only way of proving this is to have pc games play against 360 gamers ..however developers are working hard to articificially balance it so that we're more even ..so we may never find out
but you're not factoring the mouse ..
but in the case of fps quicker and easier = better because your toon's life literally depends on it
I don't see what difference that makes - one stick does the job of the mouse. The only example I can think of in which a mouse would be benefical for looking around would be in trick jumping maps that need quick and precise spins. For navigating around 99% of games analogue sticks are more than up to the job.
Acceleration wise - which modern games have you played that don't have this?
Not a problem if everyone has the same control method. Single player wise, quicker and easier aiming can be a problem - slow paced fps are too easy with a mouse.
It isn't satisfying moving a crosshair over a slowly moving enemy, it certainly isn't challenging. To combat this some developers introduced the god awful 'waiting for your crosshair to get smaller' before you can shoot way of aiming. This is an absolute pet hate of mine.
I like how tense it is having to slowly take aim with a pad.
I've fired a few weapons in my life and it's a steady and measured process - carefully looking down the barrel, making small adjustments. This can be captured so much better with a pad - and that's before the benefits of rumble, triggers, analogue movement etc are taken into account.
I also like that people tend miss more often - not because you're fighting the contrls, but because it's a slower process. You don't get cool John Woo style gun fights with pc shooters - it's easy to aim and you either kill or die very quickly - in RTCW/ET/CS most enconters are over in seconds.
Now take Golden Eye or GoW - bullets whiz over shoulders as you run for cover. I've had so many great battles in GE that can only be compared to those in Face Off - dacing around, bullets missing by inches. Doesn't happen with a mouse.
So for the mouse we also added the idea that if you spin around 180 very quickly your weapon will be less accurate than if you stood still and fired. We take a guess at some values and go into the lab to see how it plays.
slow usually means tactical shooter ..which means more realism meaning you can only take a bullet or two before dying
but this same mechanic is present in both console games and pc games ..tactical shooters are not hampered by quick reaction times
in my experience with controllers you just cant do that ..you'd land by the time you got to 45 degrees ..I can do a 360 with a mouse/keyboard
it's the thumbsticks themselves that are the problem: 1/2 an inch doesnt lend itself to acceleration ..with a mouse and keyboard all that stops me is my physical limitations ..I can turn extremely slow or extremely fast ..depending on how fast/slow I move my mouse ...that just cant be replicated with a controller, especially when you only have a 1/2 on an inch of space to do it in