Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
Why do most, if not all space games out there have to include a game world that encompasses not only a galaxy, but an entire universe. Technology is always so advanced that it seems preposterous if the game doesn't include a gigantic universe to play in.
This not only goes for single player games, but massively multi-player ones as well.
For once, I want to see a game(though I'd love to be the one who designed one) that focuses on an event in time where space travel has become much more common than it is today, except technology has not been advanced enough to allow for interplanetary travel or even really travel beyond the scope of the planet itself and its various moons(one or more).
Think of it... this allows you to pack so much more into a game, adding layers of complexity that you might not otherwise find in a space game. The world and its moon or moons could be completely realized on a grand scale, where elements of ground based play are prevalent as in many mmorpgs. However, attention can also be payed heavily to allow for flight within the game world that breaks the boundaries of arbitrary loading screens for the transition between terra firma and space. Players can fly around in the atmosphere and even land in various parts of the world in their own ships. Space can be made more interesting by populating it with space stations and the like between the planet and its moons.
I don't know... that's my vision. I want a game that focuses more heavily on quality than quantity. When you have a game world that includes giant galaxies and an encompassing universe, you go for the quantity effect rather than the quality of making a more engaging experience when the scope is kept far more tight.
This not only goes for single player games, but massively multi-player ones as well.
For once, I want to see a game(though I'd love to be the one who designed one) that focuses on an event in time where space travel has become much more common than it is today, except technology has not been advanced enough to allow for interplanetary travel or even really travel beyond the scope of the planet itself and its various moons(one or more).
Think of it... this allows you to pack so much more into a game, adding layers of complexity that you might not otherwise find in a space game. The world and its moon or moons could be completely realized on a grand scale, where elements of ground based play are prevalent as in many mmorpgs. However, attention can also be payed heavily to allow for flight within the game world that breaks the boundaries of arbitrary loading screens for the transition between terra firma and space. Players can fly around in the atmosphere and even land in various parts of the world in their own ships. Space can be made more interesting by populating it with space stations and the like between the planet and its moons.
I don't know... that's my vision. I want a game that focuses more heavily on quality than quantity. When you have a game world that includes giant galaxies and an encompassing universe, you go for the quantity effect rather than the quality of making a more engaging experience when the scope is kept far more tight.