Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
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Do faces submerged in Solid get annihilated during compile? Are those faces still there during gameplay, rendering inside solids?
Example... say you have a street, and you accidently cloned the street, so there's an *extra* street stuck inside the solid brush. Will it be there ingame, or does it get deleted during compile?
Should I worry about faces that are inside brushes? I just spent a few hours turning them into nodraw.
Example... say you have a street, and you accidently cloned the street, so there's an *extra* street stuck inside the solid brush. Will it be there ingame, or does it get deleted during compile?
Should I worry about faces that are inside brushes? I just spent a few hours turning them into nodraw.