Question about textures...

merc

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Say I use some textures in my HL or CS map that I am making and they are .wad files that were compiled from the photorealistic texture pack in the sticky at the top of this forum.. Do the people that want to play my mod need this .wad files? If they do, is it possible for all the necessary files to be downloaded through Steam if they were trying to connect to my map?

-merc
 
Depends on how you compile them, if you use the flags -nowadtextures the wad files will be compiled into the bsp file
 
Don't use -nowadtextures, because that embeds all the textures that were used by the map into the .bsp. You don't want this, because everyone already has halflife.wad and cstrike.wad, and it would make the file bigger for no reason. Use -wadinclude (and insert the wad file name here) instead, it only embeds the textures that you need to be embeded.
 
i tryed what you said it dint work... i only use the basic compile options cause expert = annoying and to complex for me... but i added "-wadinclude photoreal.wad" to the lil additional paramaters bar at the top... it still says it cant open photoreal.wad and it crashes the game
 
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