B
Berlitzer
Guest
First things first, I know nothing about the capabilities of programming w/in half life.
That being said.........Here is a situation that i was wondering if it is possible to accomplish.
Say within the game you walk up to a character. I would like to have the user be able to press a particular button in order to "engage" in a preset dialog with a computer character.
This is exactly what i need. You walk up to a character, push a particular button to start the "conversation". The user must hold down an "action" button in order for the computer character to continually speak. The computer character would be programmed to have a set line such as "Hi, my name is bob, you must do so and so" but the character only speaks while that particular button is continuously pushed. Think of that button as a play button.
So compare that to you watching a video on the vcr. The video will only play if you are continually pressing a play button....when you release the "play" button, the character will "pause" his dialog. When you press the play button again, the character will continue the dialog from where he left off.
Is this possible to program?
That being said.........Here is a situation that i was wondering if it is possible to accomplish.
Say within the game you walk up to a character. I would like to have the user be able to press a particular button in order to "engage" in a preset dialog with a computer character.
This is exactly what i need. You walk up to a character, push a particular button to start the "conversation". The user must hold down an "action" button in order for the computer character to continually speak. The computer character would be programmed to have a set line such as "Hi, my name is bob, you must do so and so" but the character only speaks while that particular button is continuously pushed. Think of that button as a play button.
So compare that to you watching a video on the vcr. The video will only play if you are continually pressing a play button....when you release the "play" button, the character will "pause" his dialog. When you press the play button again, the character will continue the dialog from where he left off.
Is this possible to program?