question for modelling prps

Dodo

Tank
Joined
Aug 30, 2004
Messages
2,140
Reaction score
0
how do I set the scale in 3dmax, (for making props)... soo my model isnt huge in model viewer.
 
dont know about 3ds max. but if you know how to change the size to the real scale(its actual size in the real world) then change it to that and enter 39 for the "$scale" command in your QC file
 
thanks... :thumbs:

but, if i want to make a piece of wall that's broken, and model it like a prop how do i make it 96 x 96 for Hammer ? (if you know what i mean.. )
 
yeah i know wat u mean and i would actually find this of use too.
maybe when i have time il add this feature to my hl2 compile toolkit.

sorry dodo but i cant help you any more on this at the moment
 
we tested this..
1 unit in max = 1 unit in HAMMER/half-life2
so, create a cube in 3dsmax with the following settings:

32*32*72 (that is the player size in HAMMER/HL2)

also make sure the model is always in the dead centre in 3DSmax, before you export it in .smd
 
Back
Top