Question on Lighting?

UK_Karlos

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I have a room (l)205x(w)168x(h)110. In this room there is one ceiling light grouped with a light_spot and light.. Im looking for the effect of the light where the room is completely black. The only visible part of this room is under the light. Im finding it hard to achieve this.
I want this effect because i want a Zombie to run out of the darkness and into the light. The light is located by a locked door in which the player can see though the door's window.
I have got the script scene inplace but i carnt get the lighting right.
Can anyone help
 
Is the map pitch black or is it too bright? You really don't need the regular light entity. Just make sure you set all the parameters correctly for the light_spot. I'm not sure if these are needed or not, but I set the angle to down and the maximum distance to like 200 (it was zero by default). Pitch you would prolly wanna keep at -90 (straight down).
 
Lower the settings for the spread of the light.

To prevent light from bouncing and lighting up the rest of the room make a box covered in the BLOCKLIGHT texture that contains the area you want to be lit and the light itself and then hollow that box with a value of -2. That should stop all bounce.
 
Can npc's walk through blocklight brushes. And would it be better if i created the blocklight brush as a cylinder rather than a block.
 
Blocklight brushes do absoluteley notthing but block light. They dont clip anything nor block VIS or any bullets.

If you do indeed make a cylinder make sure that you make it hollow. Light coming from inside a blocklight brush will never hit any of the faces of the brush and therefore the light will not be blocked. Keep that in mind.
 
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