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Xilema
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Will Half Life 2 have a quicksave/quickload
system?
Personally I hope... YES, just like the first HL...
Magazine info ?
system?
Personally I hope... YES, just like the first HL...
Magazine info ?
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Kel Thuzad said:imagine Doom 3 without quicksaves...brrrr...
I don't see anything...Clavius said:In this screenshot you can see the letters saved... half dissapeared, so ,yeah, I guess its in. It'd better!
i agree, but i think we're in the minority here.ViolenceJack said:Quicksave spoils games. It makes the hardest setting easy. In some cases you may end up saving around every single corner and if you lost too much health in a battle you end up loading.
ViolenceJack said:Quicksave spoils games. It makes the hardest setting easy. In some cases you may end up saving around every single corner and if you lost too much health in a battle you end up loading.
Forau said:Perhaps there should be a system where you can only quicksave once in every ten minutes?
Wildhound said:But yes, HL2 will have quicksaves.
Forau said:That is your problem, not mine
I just like to save in front of a difficult leap, not round every corner.
Perhaps there should be a system where you can only quicksave once in every ten minutes?
not necessarily. the inclusion of a halo-style checkpoint system can dramatically alter the gameflow. this is from another board, but it does a great job explaining what i'm talking about:Clavius said:If you think quicksave spoils the game, dont use it! If you cant control yourself and use it anyway, well than thats your own fault.
Here's how I see it:
When using checkpoints properly (as in Halo), the game design itself is radically changed. Using Halo as an example, it is clear that the areas between each checkpoint are very specific scenarios with a certain set of challenges for the player. It is never explicitly implied, but these "mini-objectives" really add a great deal of substance to the experience. Recall the infamous transport bay encountered immediately upon arriving onboard the Truth and Reconciliation. That room has several varying waves of enemies and essentially presents you with a very simple objective, but achieving victory is difficult and requires you to LEARN the room. When you finally complete it, you have really accomplished something. Throw in quicksaves, and the entire aspect of mastery is tossed out the window. You kill an enemy, you save. If you lose a bit of precious life, you reload and try that EXACT moment again. You are no longer attempting to complete the entire room...
The checkpoint system has more in common with classic action games of the olden days, and that is part of what makes it appealing to me. It is a superior game design to those who appreciate a little challenge.
Of course, this also walks hand in hand with Halo's excellent rechargable shield system. Need to quickly relocate yourself? A bullet or two isn't going to cause permanent damage, so you can cleanly transition. As I was playing Doom 3 recently, I found myself using the quicksave all the time. If I took one too many hits during a run and gun, I'd feel that it's entirely possible that it could cause problems for the next segment. In order to keep my health in prime condition, I'd have to reload my game upon taking any significant damage in order to pass the segment with minimal life lost. Due to the nature of quicksaves, a difficult situation will often find you pressing the damn quicksave key after each enemy is killed in order to prevent lost progress. You might say "why use it, then"? To you I say "The game is designed for it!". As I said earlier, you don't simply choose one type of system...you design your entire game around it. Checkpoint games that failed to realize this have, well, failed.
It's just that I enjoyed the system SO MUCH that I've been disappointed at the general lack of similar setups. For me, quicksaves are like the random battles of FPS games. I still enjoy RPGs with random battles (Shadow Hearts 2!!), but I'm sitting there the entire time wishing that they weren't there and feeling as if my experience is somehow being damaged by their existence. That's how I feel about the quicksave. I can't help but use it, but I hate the way games are designed around them.
I've been an enemy of the quicksave ever since complaints forced them to be added to Alien VS Predator. The game COULD have used a couple checkpoints rather than forcing a level restart, but the action was just SO much more intense due to the lack of a quick save. You learned the level very well and had accomplished much by the end. When you can save around every corner, something is lost. The intensity of the experience is down the drain...
I HIGHLY doubt that I'll ever be able to convince anyone here of this. Go ahead, quote this post and tell me how wrong I am. I'm not trying to convince anyone that they are wrong here, I'm simply stating how I feel. It isn't as if there is any point in making anything out of it, you already won. Quicksaves are EVERYWHERE. They DOMINATE the FPS genre...
I may as well map the damn thing to my right mouse button and be done with it.
Warbie said:Quicksaves are the devil!!!
did you read my last post? i know it's on the previous page, but it directly addresses this.Hazar said:The don't use them!!!!
epmode said:did you read my last post? i know it's on the previous page, but it directly addresses this.
don't get so defensive. hl2 will deinitely be my cup of tea. and then some.Absinthe said:Then I guess HL2 just won't be your cup of tea. What a shame.
Gorgon said:yes it will, all latest games got them, so YES.
Why do you have to be so defensive? If you can't handle a little criticism against your favourite game you're just a fan-boy with a incredibly biased opinion who no one have to mind :cheers:Absinthe said:Then I guess HL2 just won't be your cup of tea. What a shame.
They should have an option about which saving system to use before you choose difficulty. I mean, how hard can it be? And it would satisfy so many more than the "quicksavers".epmode said:don't get so defensive. hl2 will deinitely be my cup of tea. and then some.
i just wish pc developers would adopt a better saving scheme. unlimited quicksaves in an fps can remove much of the game's challenge. a simple scheme that allowed saving whenever you're not in a combat situation would help dramatically.
Hazar said:The don't use them!!!!
It will be like the original HL, so yes.
I'm glad, I hate the checkpoint system.
technically, yes, but it wasn't a dynamic system(ie. saving at appropriate non-actiony parts.) it worked more as a level select.ViolenceJack said:Didnt HL have a checkpoint system plus the QS. It had auto saves at certain points which is technically a checkpoint.
Raziel-Jcd said:In the valve info thread they confirmed it will have quicksive.
epmode said:technically, yes, but it wasn't a dynamic system(ie. saving at appropriate non-actiony parts.) it worked more as a level select.