QW: Enemy Territory Classes

CptStern

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what I'll be playing the most:

Engineer

enemy-territory-quake-wars-20060419044346046.jpg


http://pc.gamespy.com/pc/enemy-territory-quake-wars/702406p1.html

GDF Character Classes

Soldier
This is the GDF's assault class. The Soldier can choose heavy weapons, such as the N93 General Purpose Machine Gun (GPMG) and N72 LAW Rocket Launcher. He also carries Fragmentation Grenades and the High Explosive Charge.


Field Ops
The GDF's Fire Support specialist, the Field Ops can deploy Fire Support guns in the field and designate targets for them. His deployables include the Artillery Gun, Guided Rockets, and Strategic Hammer Launcher. He can also call in Air-Strikes and dispenses ammunition to his squad mates. He carries the N80 Assault Rifle.


Engineer
The Engineer is a support/defence class, constructing and repairing vehicles, deployables, and objectives (such as bridges and machinery). He also deploys and maintains defence turrets, such as the Anti-Personnel, Anti-Missile and Anti-Vehicle deployables. The Engineer carries the N22 Shotgun and multi-purpose mines.


Covert Ops
The GDF's Covert Operative specializes in stealthy infiltration, sniping, electronic sabotage, and reconnaissance. Rangers can use their PDA's to hack and disable enemy deployables, and deploy 3rd Eye cameras to spy on the enemy and relay their locations to his squad mates. The Covert Ops carries the N38 Sniper Rifle and smoke grenades.


Medic
The GDF medical specialist provides a support and combat role. He heals and revives team mates by dispensing health packs and using his Defibrillator pads. The Medic can air-drop supply stations in the field, and carries the N80 Assault Rifle.



Strogg


enemy-territory-quake-wars-20060420033613704.jpg


Constructor
The Strogg engineering expert constructs and repairs dynamic objectives and deploys anti-personnel and anti-vehicle turrets. He can choose from one of two support weapons: the Nailgun, or a modified Lacerator with built-in Grenade Launcher. He carries a number of Proximity Mines and the Repair Drone, an AI-based automatic repair tool that will pursue damaged Strogg vehicles, repair them, and then return to the Constructor (providing he's still in range).
http://pc.gamespy.com/pc/enemy-territory-quake-wars/702534p1.html


Aggressor
The Strogg assault class can choose powerful heavy weapons such as the Hyperblaster fast-firing assault weapon and Obliterator Bosonic Orb weapon. He carries a large number of Shrap grenades and the explosive Plasma Charge.


Oppressor
The Strogg's fire support expert can call in artillery deployables such as the Plasma Mortar, Rail Howitzer, and Orbital Laser, and can direct their fire against enemy targets. He also carries the rapid-firing Lacerator.



Infiltrator
The Infiltrator is a stealthy backstabber and saboteur. The Infiltrator can possess fallen GDF players, initially stunning them with his Bio-Electric Pinch Bomb, and then use their corpse as a disguise and infiltrate GDF bases. He can choose the Railgun, used for Long-Distance Sniping, or a modified Lacerator with increased accuracy. He also carries a remote Drone, which can be used to spy on the enemy.


Technician
The Technician keeps his team mates alive and shooting by replenishing their Stroyent supplies, giving them both health and ammunition in one fix. The Technician can deploy Forcefield emitters, providing cover for his team mates on the front line. He can also create Spawn hosts out of fallen GDF troops, allowing a Strogg reinforcement to spawn right at the battlefront. The Technician carries a standard Lacerator.
 
The soldiers certainly look badass.
 
Aren't they EXACTLY the same as BF2? Correct me if I'm wrong, I only played the BF2 demo for a few weeks, but it seems as though this will be going directly in contest with 2142 for a very very similar game.
 
Reginald said:
Aren't they EXACTLY the same as BF2? Correct me if I'm wrong, I only played the BF2 demo for a few weeks, but it seems as though this will be going directly in contest with 2142 for a very very similar game.



enemy territory came out before BF2 ..the classes from QW: ET are the same as RTCW: ET

http://pc.ign.com/articles/368/368380p1.html
 
Nice find. Cant wait to see the The Strogg clases!
 
Hopefully the engineer will be more useful and combat worthy in QW: ET than BF2.
 
he was much more useful in RTCW: Enemy territory than in BF2 ..he can build artillery, vehicle platforms, bridges, forward bases etc ...that's one magic wrench
 
you should try it, it's free and one of my all time favourite online games
 
CptStern said:
he was much more useful in RTCW: Enemy territory than in BF2 ..he can build artillery, vehicle platforms, bridges, forward bases etc ...that's one magic wrench

Thats funny. Oh man RTCW:ET was a great game.
 
Let's hope the strogg selection is a little more spicy.

.bog.
 
Covert ops looks cool but GPMGers for life (General Purpose Machine Gun)

Sweet really sweet.
 
The Strogg clases are released!!!! Cant link cause im at work, but just go to the link up top and scroll down. Man they look great.
 
Soldiers get LAWs, which is good. Looks well balanced, I hope the equipment is balanced to go with it! Hate classes that are superior over everything else.
 
Mutley said:
Soldiers get LAWs, which is good. Looks well balanced, I hope the equipment is balanced to go with it! Hate classes that are superior over everything else.

Very true. Its looking good. RTCW: ET was well balanced so i expect they will do a great job with this.
 
Engineer was my favorite class in Wolf: ET, but I think it really sucks that they gave him a shotgun in this one. I don't like having a shotgun as my primary weapon because it's useless unless you're at really close range. Why do field ops and medics get the more versatile assault rifle and the engineer gets owned at medium to long range? They should give engineers, medics and field ops a choice of shotgun and assault rifle.
 
It's probably to make them work as a team. I think thats garbage myself, but w/e. I'm looking forward to this game, though they better balance it well, as that can make or break it (remember BF:V). I can't wait to see how the Strogg (spelling?) kits balance out with their alien-ness vs. the usual human stuff.
 
Hopefully the Strogg classes won't be exactly the same except with different skins. Obviously if they have different classes on both sides they've got a lot of balancing issues to contend with, but it can be done. Perhaps classes that reflect the Strogg themselves.

The engineer also carries a shotgun though :O
 
enemy-territory-quake-wars-20060420033613704.jpg


Constructor
The Strogg engineering expert constructs and repairs dynamic objectives and deploys anti-personnel and anti-vehicle turrets. He can choose from one of two support weapons: the Nailgun, or a modified Lacerator with built-in Grenade Launcher. He carries a number of Proximity Mines and the Repair Drone, an AI-based automatic repair tool that will pursue damaged Strogg vehicles, repair them, and then return to the Constructor (providing he's still in range).
http://pc.gamespy.com/pc/enemy-territory-quake-wars/702534p1.html


Aggressor
The Strogg assault class can choose powerful heavy weapons such as the Hyperblaster fast-firing assault weapon and Obliterator Bosonic Orb weapon. He carries a large number of Shrap grenades and the explosive Plasma Charge.


Oppressor
The Strogg's fire support expert can call in artillery deployables such as the Plasma Mortar, Rail Howitzer, and Orbital Laser, and can direct their fire against enemy targets. He also carries the rapid-firing Lacerator.



Infiltrator
The Infiltrator is a stealthy backstabber and saboteur. The Infiltrator can possess fallen GDF players, initially stunning them with his Bio-Electric Pinch Bomb, and then use their corpse as a disguise and infiltrate GDF bases. He can choose the Railgun, used for Long-Distance Sniping, or a modified Lacerator with increased accuracy. He also carries a remote Drone, which can be used to spy on the enemy.


Technician
The Technician keeps his team mates alive and shooting by replenishing their Stroyent supplies, giving them both health and ammunition in one fix. The Technician can deploy Forcefield emitters, providing cover for his team mates on the front line. He can also create Spawn hosts out of fallen GDF troops, allowing a Strogg reinforcement to spawn right at the battlefront. The Technician carries a standard Lacerator.
 
If I remember correctly, the Strogg's medic has a very interesting alternative to reviving team mates; using a dead human as a spawn point. :O

The Aggressor looks cool as does the Constructor.
Edit: Damn you Stern, you're too fast for me.
 
CptStern said:
Strogg Engineer
Infiltrator
The Infiltrator is a stealthy backstabber and saboteur. The Infiltrator can possess fallen GDF players, initially stunning them with his Bio-Electric Pinch Bomb, and then use their corpse as a disguise and infiltrate GDF bases. He can choose the Railgun, used for Long-Distance Sniping, or a modified Lacerator with increased accuracy. He also carries a remote Drone, which can be used to spy on the enemy.

That's pretty cool.
 
ElFuhrer said:
Engineer was my favorite class in Wolf: ET, but I think it really sucks that they gave him a shotgun in this one. I don't like having a shotgun as my primary weapon because it's useless unless you're at really close range. Why do field ops and medics get the more versatile assault rifle and the engineer gets owned at medium to long range? They should give engineers, medics and field ops a choice of shotgun and assault rifle.

They'll probably make it like in the original ET where you can pick your weapons.
 
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