blackeye
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- May 11, 2004
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I havent read through all of that but I was just thinking about the R480 ships coming out from ATI in the fall and that it will most likely have 512mb of memory.
I know that the new cards just came out and that most games dont need 256 of memory let alone 512 but does anyone know if the R480 chips are going to work with agp 8x or will they be PCI expsress only.
I was also wondering if 512mb will have any on the agp slot. IE the agp slot be to slow for it?
I also read someone that ati said "2005 is the time for SM3.0" Which im guessing will mean that their R480 chips might contain DX9.0c.
(off topic kinda but this is a interesting link comparing sm2.0b and sm3.0 Link)
Will ATI be able to keep its clock speeds so high when adding in SM3.0 or will the heat just be to much for the chip with the extra transitors.
I remeber telling someone that doom 3 was capped at 60FPS and they didnt believe me. The link at the top of the page explains that.
I havent read through all of that but I was just thinking about the R480 ships coming out from ATI in the fall and that it will most likely have 512mb of memory.
I know that the new cards just came out and that most games dont need 256 of memory let alone 512 but does anyone know if the R480 chips are going to work with agp 8x or will they be PCI expsress only.
I was also wondering if 512mb will have any on the agp slot. IE the agp slot be to slow for it?
I also read someone that ati said "2005 is the time for SM3.0" Which im guessing will mean that their R480 chips might contain DX9.0c.
(off topic kinda but this is a interesting link comparing sm2.0b and sm3.0 Link)
Will ATI be able to keep its clock speeds so high when adding in SM3.0 or will the heat just be to much for the chip with the extra transitors.
I remeber telling someone that doom 3 was capped at 60FPS and they didnt believe me. The link at the top of the page explains that.
Another question I have had multiple emails about, yes the game is capped at 60fps for normal game play. For render demos, like what was used for the HARD OCP stuff, we run those at full tilt which is why you will see > 60fps.