RA2: Yuri's Revenge Mod

Remus

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This is a mod I've been working on in my spare time on and off for the past few years. It adds a lot of new units and structures, plus even a few game mods.

If anybody is interested in spicing up this old classic here is the link:
http://putstuff.putfile.com/71482/3385776

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And that this wasn't even posted by Remus on cncnation leads me to think a decision i will soon be making is for the best

D:
 
Bob is a sad panda.

but I havent checked this mod out properly yet, so that may rectify the situation.

:(
 
Can you give a runthrough of some of the units please?
 
And that this wasn't even posted by Remus on cncnation leads me to think a decision i will soon be making is for the best

D:

It's OK Evo..not all of us can be as popular as others. ;(
 
And that this wasn't even posted by Remus on cncnation leads me to think a decision i will soon be making is for the best

D:

My apologies:( , but whenever I log in there the place is deserted. However I plan to make a thread there regarding editing Command and Conquer 3.

riomhaire said:
Can you give a runthrough of some of the units please?

Well a few... :

Chrono Commando: reduced teleport lag, armed with medium range missile that on impact acts like Ivan bombs, which can be detonated by remote.

The sniper can now shoot down airborne targets (like rocketeers), elite weapon Anti tank rifle and cloaking ability

Demolition Agent: like the spy he can disguise himself enter unnoticed in an enemy base and begin to demolish buildings with C4 charges

Desolater: Armed with MiniNuke Launcher(Think Redeemer)

T-Rex: hehe (Yuri side)

Prism Tank MKII: Same skin as the regular Prism Tank however this one can deploy into a long range devastating prism cannon, with 5 of these you can clean up an enemy base in no time. Also defending your base against these with tanks or infantry isn't a good idea, the beams will ricochet everywhere! The only down side it requires a lot of power.

Mobile Nuke Cannon: Name says everything

Juggernaut: Apocalypse skin. Super heavy tank, medium range cannons very powerful against buildings, long range AA laser. It's the slowest unit in the mod but it compensates with armor and firepower.

H-Bomber: the one you saw in the video. Requires tech airport, only one can be built at a time. costs 10000 credits:p

Venom Trooper: armed with a medium range Chaingun, can shoot both land and air targets.

Quake Tank: Super Heavy cloaked tank. If this baby manages to sneak into your base you can kiss it goodbye. The shock waves affect only buildings.

Toxin Bomber: Ah one of my favorites. the bomb on impact unleashes a cloud of corrosive gas that affects anything. If there are a lot of infantry in the enemy base you've just bombarded then watch out! The bomb causes a chain reaction, all infantry that come in contact with the gas explode unleashing even more gas and so on and so forth, and before you know it the entire base is chocked in green gas. Muahaha:devil:

Apache: Allied chopper(siege chopper skin), armed with medium range missile launcher, you can see it in action in the second video.

And many more...

EDIT: You can find a detailed history of the modificatios here: http://www.cncnation.net/forum/index.php?topic=613.0
 
Ok after a while thinking i was going to close cncn i'm going to keep it alive and will get news (including this) posted shortly!
 
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