Rag doll to Rag doll collision

SupraRZ95

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To get rag dolls to colide with each other (ex. lay on top of each other) open console and type:

cl_ragdoll_collide 1

Now Rag dolls will colide with each other, but when you exit game it goes back to 0. So add it to your config or a auto.cfg.
 
SupraRZ95 said:
To get rag dolls to colide with each other (ex. lay on top of each other) open console and type:

cl_ragdoll_collide 1

Now Rag dolls will colide with each other, but when you exit game it goes back to 0. So add it to your config or a auto.cfg.


Nice find....does it really work?

Screens?
 
hmm that is odd..

I mean on ur comp it will show the ragdolls colliding but on others who havn't got it working wont have it colliding.. wierd
 
commando said:
hmm that is odd..

I mean on ur comp it will show the ragdolls colliding but on others who havn't got it working wont have it colliding.. wierd


That doesnt matter....ragdolls are clientside.
 
commando said:
hmm that is odd..

I mean on ur comp it will show the ragdolls colliding but on others who havn't got it working wont have it colliding.. wierd
Not really. The server only gives the location of corpses, and it's up to the client's PC to render the corpses, so a command like this exists to save some CPU power, since fewer ragdoll calculations are required with the option turned off.
 
The server stops dealing with the players' bodies as soon as they die. It doesn't even send their positions. When someone dies it is then completely up to the clients to determine what happens to their corpse. I've seen a difference between a ragdoll on two clients of as much as 15m.
 
How come I can see when someone else shoots the corpse it moves?
 
Your client sees that bullets are hitting the corpse and it moves the corpse appropriately.
 
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