Ragdoll collide

RANDOM_HERO

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I know theres allready a thread about this but how do you make cl_ragdoll_collide 1 stay on. Because when I turn off my cs it goes back to cl_ragdoll_collide 0.
 
make a file called autoexec.cfg and write cl_ragdoll_collide 1 in it. Save it.

If it doesn't run it by itself (can't remember if hl2/css does) then you need to add "exec autoexec.cfg" in it....can't remember which file though, sorry :p


*wonders why the hell has my keyboard suddenly turned american*
 
Mouldy Punk said:
If it doesn't run it by itself (can't remember if hl2/css does) then you need to add "exec autoexec.cfg" in it....can't remember which file though, sorry :p
You mean valve.rc ?
 
you go in the steam counterstrikesource cstrike cfg floder you make a txt file put the stuff you want in it call it autoexec.cfg but under filetypes select all so it will save as an cfg and not just be called autoexec.cfg.txt
 
do you know if its +cl_ragdoll_collide 1 or -cl_ragdoll_collide 1? I don't even know if it makes a difference but I got my autoexec from someone and half of them have - and half of them have +
 
There's no difference in the .cfg between "1" and "+1" eg:

Variant="1" is the same as Variant="+1"
 
if the bodies lay on top of eachother and not through eachother then it is right who cares
 
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