Ragdoll delays??

Agent.M

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I was wondering If any of you are having delays in the ragdolls. For instance whenever I shoot a ground soldier with say a tank round it takes about 1 second before the ragdoll starts flying in the air kinda like its delayed or something?? Ive also noticed that sometimes when I kill someone on foot with a normal gun their ragdoll will react a lil weird as if the were being spun around more than they should be this is all only happening in MP not in SP is anyone else having similar problems?? or is it just me anyone have any ideas on how to resolve this ??
 
Its just lag probably, physics in multiplayer do sometimes get screwed.
 
Yea, when I was playing with Raz, Redundant, and Viper, the ragdolls were REALLY laggy. Well, the whole server was laggy, heh. They'd do a little dance before falling. Hence the "air-time C4" shots.
 
Well shoot sounds like im the only one having this problem cause im playing in low ping servers and my ping is always 70 or less... any one know if buying more ram would fix this problem i have a gig already? or maybe turning my settings down?? I have everything on high except for lighting which is on med and Im running at 1600x1200 my comp specs are in my sig I really want to find a solution cuase it really takes away from the immersion experience seeing the ragdolls act this way ??
 
Like the others said, it's just fundamental lag. Can't avoid it, although I would think that the physics, especially ragdoll, would be more clientside than anything.
 
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