This MOD isn’t a CS® clone for the simple fact that CS® is arcade style gaming and this will be a real world, real people, and real possibilities simulation. This will incorporate the people actually involved in the current war on terrorism and it will put the player in situations that may happen, and the outcome of this war on terror is up to the gamer.
Modification Concept:
Four terrorist groups Hammas, Hezbollah, Al-Qaeda and the Al-Aqsa Martyrs Brigades have been waging separate wars on common enemies for decades. Sometime during the month of Ramadan in 2004, leaders from all four groups were invited to attend a meeting in an undisclosed area on the border between Pakistan and Afghanistan. During the meeting the leaders of these extremist groups decided to band together for a mutual goal, the destruction of affiliated enemies. Several ideas were contrived: the development of a nuclear option for the purpose of neutralizing the nuclear capability of many of their enemies and to eventually launch a nuclear strike in the form of a terrorist method of delivery, the destabilization of enemy nations, and unleashing utter chaos on both military and civilian targets. The four agreed to formulate several operations and to carry them out jointly. The countries that are considered enemies by the terrorists are the United States, United Kingdom, Israel, and Russia and each nation listed is at risk of being targeted by these various operations.
Modes of Play Concepts:
Assassination Attempt – (Multi-player) assassins must kill mark, guarding team must lead or drive mark to safe zone. Either team can win by eliminating all opposing forces. Killing a civilian costs money for both sides.
Drive-In – (Multi-player) terrorists must drive a truck filled with explosives past a military checkpoint, Special Forces must prevent the detonation of explosives past checkpoint.
Prisoner Trade - (Multi-player) teams are pitted in a combat scenario and the objective is to capture as many prisoners from the opposing team as possible until the opposing team has no engaged players. The rules of engagement are no shooting to kill, kills result in loss of money and respawn of the player that is gunned down. Severely wounding an opposing player to the extent that 25% health is left causes the opposing player to drop weapons and surrender. Player must approach prisoner and use handcuff kit for the prisoner to follow. Players can free members from their team by using lock-pick kit.
Supply Strike - (Multi-player) one team’s objective is to safely transport goods by means of truck, train, or plane from point A to point B or several points in between. The mission of the opposing team is to destroy goods and or kill all players protecting and moving goods.
Pop a Civilian - (Multi-player) a building with civilians comes under attack. The terrorists start off from a distance. Special Forces must drive up and load up civilians in a truck and get them to a safe zone. Every civilian saved earns the Special Forces team a point and every civilian deceased is a point for the terrorist side. Either side can win by eliminating the opposing team.
Infiltration - (Multi-player) one team must infiltrate enemy compound to obtain valuable materials such as nuclear information, products, and documents. Guarding team may drive around but must remain in vehicle until visual confirmation is obtained; obtaining visual confirmation is achieved by left clicking on the enemy infiltrator as you see them. Once visual confirmation is achieved an alarm is sounded and all guarding players may exit vehicles and hunt down infiltrators. To win infiltrators must find material and carry to safe-zone, guards may win by killing infiltrators.
Guns:
Current Weaponry – You won’t find sci-fi weapons in this MOD, you’ll find the most up-to-date weapons found on the frontlines in this global terrorist struggle. Hopefully a system of purchasing additions to firearms can be implemented in the new HL2 Engine.
Weapons specific to each country will be included along with the Russian AK47/74, Israel TAR 21, American M4, and the British Enfield. Unique kits will also be implemented such as trip wire, C4 and others, heat sensors, little mirrors to see around corners, lots of other possibilities.
©Copyright 2004 OFFMason
Please don’t copy my ideas
Modification Concept:
Four terrorist groups Hammas, Hezbollah, Al-Qaeda and the Al-Aqsa Martyrs Brigades have been waging separate wars on common enemies for decades. Sometime during the month of Ramadan in 2004, leaders from all four groups were invited to attend a meeting in an undisclosed area on the border between Pakistan and Afghanistan. During the meeting the leaders of these extremist groups decided to band together for a mutual goal, the destruction of affiliated enemies. Several ideas were contrived: the development of a nuclear option for the purpose of neutralizing the nuclear capability of many of their enemies and to eventually launch a nuclear strike in the form of a terrorist method of delivery, the destabilization of enemy nations, and unleashing utter chaos on both military and civilian targets. The four agreed to formulate several operations and to carry them out jointly. The countries that are considered enemies by the terrorists are the United States, United Kingdom, Israel, and Russia and each nation listed is at risk of being targeted by these various operations.
Modes of Play Concepts:
Assassination Attempt – (Multi-player) assassins must kill mark, guarding team must lead or drive mark to safe zone. Either team can win by eliminating all opposing forces. Killing a civilian costs money for both sides.
Drive-In – (Multi-player) terrorists must drive a truck filled with explosives past a military checkpoint, Special Forces must prevent the detonation of explosives past checkpoint.
Prisoner Trade - (Multi-player) teams are pitted in a combat scenario and the objective is to capture as many prisoners from the opposing team as possible until the opposing team has no engaged players. The rules of engagement are no shooting to kill, kills result in loss of money and respawn of the player that is gunned down. Severely wounding an opposing player to the extent that 25% health is left causes the opposing player to drop weapons and surrender. Player must approach prisoner and use handcuff kit for the prisoner to follow. Players can free members from their team by using lock-pick kit.
Supply Strike - (Multi-player) one team’s objective is to safely transport goods by means of truck, train, or plane from point A to point B or several points in between. The mission of the opposing team is to destroy goods and or kill all players protecting and moving goods.
Pop a Civilian - (Multi-player) a building with civilians comes under attack. The terrorists start off from a distance. Special Forces must drive up and load up civilians in a truck and get them to a safe zone. Every civilian saved earns the Special Forces team a point and every civilian deceased is a point for the terrorist side. Either side can win by eliminating the opposing team.
Infiltration - (Multi-player) one team must infiltrate enemy compound to obtain valuable materials such as nuclear information, products, and documents. Guarding team may drive around but must remain in vehicle until visual confirmation is obtained; obtaining visual confirmation is achieved by left clicking on the enemy infiltrator as you see them. Once visual confirmation is achieved an alarm is sounded and all guarding players may exit vehicles and hunt down infiltrators. To win infiltrators must find material and carry to safe-zone, guards may win by killing infiltrators.
Guns:
Current Weaponry – You won’t find sci-fi weapons in this MOD, you’ll find the most up-to-date weapons found on the frontlines in this global terrorist struggle. Hopefully a system of purchasing additions to firearms can be implemented in the new HL2 Engine.
Weapons specific to each country will be included along with the Russian AK47/74, Israel TAR 21, American M4, and the British Enfield. Unique kits will also be implemented such as trip wire, C4 and others, heat sensors, little mirrors to see around corners, lots of other possibilities.
©Copyright 2004 OFFMason
Please don’t copy my ideas