Real World Terrorism Simulation MOD

OFFMason

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This MOD isn’t a CS® clone for the simple fact that CS® is arcade style gaming and this will be a real world, real people, and real possibilities simulation. This will incorporate the people actually involved in the current war on terrorism and it will put the player in situations that may happen, and the outcome of this war on terror is up to the gamer.

Modification Concept:

Four terrorist groups Hammas, Hezbollah, Al-Qaeda and the Al-Aqsa Martyrs Brigades have been waging separate wars on common enemies for decades. Sometime during the month of Ramadan in 2004, leaders from all four groups were invited to attend a meeting in an undisclosed area on the border between Pakistan and Afghanistan. During the meeting the leaders of these extremist groups decided to band together for a mutual goal, the destruction of affiliated enemies. Several ideas were contrived: the development of a nuclear option for the purpose of neutralizing the nuclear capability of many of their enemies and to eventually launch a nuclear strike in the form of a terrorist method of delivery, the destabilization of enemy nations, and unleashing utter chaos on both military and civilian targets. The four agreed to formulate several operations and to carry them out jointly. The countries that are considered enemies by the terrorists are the United States, United Kingdom, Israel, and Russia and each nation listed is at risk of being targeted by these various operations.

Modes of Play Concepts:

Assassination Attempt – (Multi-player) assassins must kill mark, guarding team must lead or drive mark to safe zone. Either team can win by eliminating all opposing forces. Killing a civilian costs money for both sides.

Drive-In – (Multi-player) terrorists must drive a truck filled with explosives past a military checkpoint, Special Forces must prevent the detonation of explosives past checkpoint.

Prisoner Trade - (Multi-player) teams are pitted in a combat scenario and the objective is to capture as many prisoners from the opposing team as possible until the opposing team has no engaged players. The rules of engagement are no shooting to kill, kills result in loss of money and respawn of the player that is gunned down. Severely wounding an opposing player to the extent that 25% health is left causes the opposing player to drop weapons and surrender. Player must approach prisoner and use handcuff kit for the prisoner to follow. Players can free members from their team by using lock-pick kit.

Supply Strike - (Multi-player) one team’s objective is to safely transport goods by means of truck, train, or plane from point A to point B or several points in between. The mission of the opposing team is to destroy goods and or kill all players protecting and moving goods.

Pop a Civilian - (Multi-player) a building with civilians comes under attack. The terrorists start off from a distance. Special Forces must drive up and load up civilians in a truck and get them to a safe zone. Every civilian saved earns the Special Forces team a point and every civilian deceased is a point for the terrorist side. Either side can win by eliminating the opposing team.

Infiltration - (Multi-player) one team must infiltrate enemy compound to obtain valuable materials such as nuclear information, products, and documents. Guarding team may drive around but must remain in vehicle until visual confirmation is obtained; obtaining visual confirmation is achieved by left clicking on the enemy infiltrator as you see them. Once visual confirmation is achieved an alarm is sounded and all guarding players may exit vehicles and hunt down infiltrators. To win infiltrators must find material and carry to safe-zone, guards may win by killing infiltrators.

Guns:

Current Weaponry – You won’t find sci-fi weapons in this MOD, you’ll find the most up-to-date weapons found on the frontlines in this global terrorist struggle. Hopefully a system of purchasing additions to firearms can be implemented in the new HL2 Engine.

Weapons specific to each country will be included along with the Russian AK47/74, Israel TAR 21, American M4, and the British Enfield. Unique kits will also be implemented such as trip wire, C4 and others, heat sensors, little mirrors to see around corners, lots of other possibilities.


©Copyright 2004 OFFMason
Please don’t copy my ideas
 
/me rolls eyes
another real life terrorism mod? haven't the public had enough?
 
/me rolls eyes

No, not quite like this. Please let me have some constructive comments.
 
Hmmm.... to many mods on terrorism been made these days. I wasn't bothered when the twin towers where bombed and not really bothered at the moment, at least 50% of terrorism would be solved if americans pulled all there troops out off foriegn. But tbh thats a bit off topic. If you want to make the mod make it. But the way I see it is that they are bigger possibilitys out there that could be more fun. Only my opinion. Good luck with your mod and at least it kinda makes sense.... apart from the fact that most teorrist groups hate each other and also pakistan and india also hate each other, so can't really see them meeting on the boruder :p
 
50% of terrorism would be solved if Americans pulled their troops out of foreign areas? You weren't bothered when the Twin Towers fell? CAN I PLEASE GET SOME CONSTRUCTIVE COMMENTS.
 
It's kind of hard to give such an over-used concept constructive commentary. Scrap it and come up with something original.
 
I also think there is a lot of terror mods out there so you need some thing unique to set your self apart from the others. Write some on the special and unique features your mod will have.

terror/cop mods are a hot topic right now, so you need to bring something new in to get noticed.

And for the others, dont take this thread off-topic. Leave comments about the mod, not on other things (it will turn into a flamewar pretty quick). Cheers :)
 
OFFMason said:
And that thing is realism.

Every realistic themed mod say they will have realism, i mean some special feature that will set your mod apart from the other mods. Tell them what you told me in IRC.
 
I'm not sure I want to release those details yet. Realism comes in the form of real events, real people... not just real guns like these people are promising. This stuff you may hear about on the news, plots coming to life.
 
Since you have little/no experience in this, I suggest you try something simple. A realism mod will require a pretty ****ing good dev team to pull off, and you're starting from scratch.

I also suggest you do a bit of research into the engine you're going to be using..
"Hopefully a system of purchasing additions to firearms can be implemented in the new HL2 Engine."
If you had a clue, you'd know this can be done.
 
Which is why I'm looking for a team that can advise me on further design additions. I'm going to be putting up a site soon.
 
You are? Then who's going to make the mod? You? And websites mean nothing without content.
 
plots coming to life.

Are they still going to be coming to life the 5th time you play the same maps? The 20th? The 1000th?

Going off what you've written, you're mixing CS with Jailbreak. There's so many Terrorism/Counter-terrorism mods in the works now that you need to do something amazingly distinctive to stand out. Unless you're keeping your amazing feature(s) back, I really can't see anything original or revolutionary here.
 
I dont think it will happen, it sounds a lot like one of these

"well I'm gonna do this, and im gonna do that, but I've no experience and no team and don't know how im going to do it"

People are trying to help you Offmason, but your being pretty stubborn about it. Like you were last time. What happened to that idea? About doing all these stories for mods. You can see why I'm being pesimistic about your idea when you were just the same about your last one but appear to have dropped that in a second. Could any team trust you?
 
tbh, i really don't see any terrorism mods having any future. Becuase cs2 is not going to be like cs for 1 reason, we already have cs1 :D cs2 will go a lot more into terrorism and I can't see it been very simple. So all these people that try take the basic multiplayer out of CS and turn it into a complex world of terrorism with real guns etc... won't really make it mainly because in my opinion I think cs2 will be like this. Mind u there is no telling what cs2 will be like. But I have a very strong fealing it will be just like all these terrorism mods everyone always talks about making.
 
ichi makes no sense

think you should go back and look at where all those terrorists are attacking civillians. Most them are dedicated to removing the Israllies from 'thier' holy lands. The US targets are really collateral damage because they sell weapons to Isreal, otherwise they would buying soviet/russian weapons. The us targets are no where near a 50% mark. in fact theres been more terrorism in your country than there has been on ours with IRAs liberation campaign

so just because there may be a cs2 nobody can have terrorists in thier mo?. Come on get real downing somebody just because they mention terrorists is old.

With that said the idea presented is very dry and does sound like almost any real world terrorism mod. Remeber the inclusion of somebodies face or name into a mod is asking for trouble. and if you have piss poor mod with negative press you;ll kill any modding or game development aspiration that you have. Also Gameplay modes dont make a mod, the actual gameplay makes a mod. My suggestion is pick one gameplay mode and try to make that the best damn mod that you can, and if that works then you can start developing other gameplay modes
 
I have to agree and disagree with the posts here. Terrorism has been done, but not at the degree that OFFMason has come up with. It is indeed more 'realistic' than most mods out there because of its game style concept. Believe it or not... Terrorists do more than just take hostages and plant bombs! *gasp*

I think it is a good concept, but have to agree that Terrorism and Special Forces has been done to death (in the modern genre anyways). Nearly all modern military games have to do with Special Forces: Rainbow Six Series, SWAT Series, Ghost Recon, Global Operations, Counter-Strike, Hostile Intent, Tactical Ops, Delta Force Series, and that's all I can pretty much think of at the moment. That is why my mod is based on Modern Infantry Combat because it hasn't been done before. That is the main thing that sets it apart from Counter-Strike or other modern military games (there are many other things as well).

So, I won't try and stop you from creating this, but like most people are saying: Terrorism has been done and even to varying degrees.
 
Yeah and also, while I like the idea of having some kind of 'realism', this isn't done very easily without it being an mmorpg or something.
The gameplay modes you mention (infiltration, getting from a to b etc), are all standard modes, and in the end the players won't care about any bigger stories or plot points because they'll just be eager to get into the game, which in turn will be like any other game.

That said, I still haven't gotten enough of ct vs t :)
 
The idea seems dry only because I haven't included the map ideas yet. Its only modes of play. Guys a couple of these modes of play may be found in other games, but I'm sure as hell that all of these MODs of play were never in a terrorism title all at once.
 
you seem to have a misconception of what the word 'realism' means when you talk about a game. It doesnt refer to the situations the characters are thrown into, but how the game plays... for all we know, a crazy space map could simply be a training ground for troops in a mod where all other physics etc are perfectly real.

realism refers to the physics, weapons, how fast or slow a player can go, how high they can jump. CS is very realistic in this aspect.

obviously a normal human being wouldnt keep walking after being struck about 50 times, but still, gravity is realistic, weapons are realistic, players speeds are realistic, headshots cause instant deaths. cs is realistic.

and yes, i for one would be (no offence) pretty sick to see the worlds 3,622,632,262th war-simulation/terrorism mod

sorry!
 
doser: It isn't just what you described, but that is a part of it.

Replication - Teamwork - Atmosphere - Gameplay

Those are the 4 elements to realism. To have all 4 means that the game/mod is realistic. What you said falls under the Replication category.

I'm writing an article about all this and will hopefully define what a "realistic" game really is. There is no such thing as a "super," "ultra," "uber," or whatever kind of adjective that you want to use realistic game. It is either realistic, semi-realistic, or not at all.
 
To Doser:

Thats how you define it... I'm defining it differently. This realism will go a step forward to incorporate realistic weapons, physics, locations, teams and background story along with several extremely action packed modes of play all in one MOD.

Obviously there are many terrorism, war simulation games, but that sure as hell doesn't stop people from buying and playing them as they come out.
 
Argyll brings up all good points and Doser as well, except the fact that CS is realistic (how can a game with instant accuracy be realistic? ever?).

Anyways, OFFMason I'm going to say that your idea can be successful. No matter how many similar games that were made previously, if a game is good enough it can set a new standard.

However, there are a few major points that you really have to deal with before you even begin:

1. Realism, which means it should actually be real. Are you an expert on military operations? Are you ex-military? If not are you willing to do the necessary research to make a truly realistic mod? (the only thing you really have to offer) The actual army made Army Ops and that is not even completely realistic.
2. If you are going to make a realistic mod like this that means you are going have to implement extra features for urban setting maps like randomly generated civilians, cars. Kind of like in Hitman or a game like Mafia, does the HL2 engine have this ability?
3. As many other people said the terrorist game setting has been done a million times before. What that means is that if you want to have hope for success you are going to need a kickass team, with a kickass leader (you). I saw your post in the help wanted forum but I don't think your idea is good enough to really interest good people yet.

So basically what i'm trying to say is that if you want to make a realistic terrorism mod you should really plan it out before you start, its your only hope OFFIWAN MASONI!

*ahem*
 
the short answer is, i suppose, they're all computer games, and anyone who finds them real in any way is endulged in a world of their own in a digital universe :p
 
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