I like realistic details in games. Especially realistic weapon behaviour, damage and physics, and that's the primary reason why I liked FarCry - your enemies were still humans on "realistic" difficulty who died from a shot to the head. Too bad it used "laserguns" :angry:. I know we'll be getting at least (and probably only ;() one of these holy three in HL2.
I would call the Half-Life world a semi-realistic gameworld , because: 1, You're on earth (at least partially) - which means physics that we're accustomed to.
2, You are a human and you fight the combine (among others) who are humanoids (if not human) - this should bring realistic injuries, human enemies (and the player) shouldn't be able to take a shot to the head and keep fighting.
3, You use "real" weapons, SMGs, Pistols, Shotguns - they should behave as real weapons. That means no laser-guns (unless there are one ), bullets should'nt go in a straight line nor with light-speed. And don't get me started on handgrenades... a real HG exploding in open terrain kill within 5 meters from sheer pressure, a HG in a confined space is even deadlier. The fragments are effective at a much greater distance. And HG does NOT produce a big fireball as in hollywood movies
But... judging from how HL was, I guess we'll have to wait for a nice mod before we see a game like this. In half-life your enemies didn't get smarter with higher difficulty, they just inflicted more damage and could take more damage - hopefully this will not be the case in HL2.
What do you think about all this?
BTW, how does it work in CS? If someone has full helth and armour, can he be killed with a headshot from the puniest weapon? I hope so!
- Yellonet
I would call the Half-Life world a semi-realistic gameworld , because: 1, You're on earth (at least partially) - which means physics that we're accustomed to.
2, You are a human and you fight the combine (among others) who are humanoids (if not human) - this should bring realistic injuries, human enemies (and the player) shouldn't be able to take a shot to the head and keep fighting.
3, You use "real" weapons, SMGs, Pistols, Shotguns - they should behave as real weapons. That means no laser-guns (unless there are one ), bullets should'nt go in a straight line nor with light-speed. And don't get me started on handgrenades... a real HG exploding in open terrain kill within 5 meters from sheer pressure, a HG in a confined space is even deadlier. The fragments are effective at a much greater distance. And HG does NOT produce a big fireball as in hollywood movies
But... judging from how HL was, I guess we'll have to wait for a nice mod before we see a game like this. In half-life your enemies didn't get smarter with higher difficulty, they just inflicted more damage and could take more damage - hopefully this will not be the case in HL2.
What do you think about all this?
BTW, how does it work in CS? If someone has full helth and armour, can he be killed with a headshot from the puniest weapon? I hope so!
- Yellonet