Realistic Texture pack (over 2k!)

Iced_Eagle

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go here for some amazing textures you can put into your maps :) I hope to see some of these put to good use :D btw they are not mine they are the owner's of that site but all mappers should check out all 2051 of them lol :cheers:

have fun ;)

Edit: its not for 56k users... 124mb
 
yep DL'd them here too, cheers for that, they should be useful, not just for modding, I can think of a few things with work I can use them for and save some time :)


Cheers


Edit: oh yeah, maybe ask a mod nicely if this can be made a sticky as the link is useful
 
I am making each of the types of texture into wad files. Should I put them online for d/l, because I think the best way is to use Wally, and it takes a long time to do it yourself.

Should I put the wads up for d/l?
 
K. Working on it. I'll release it on FilePLanet or smething soon.
 
Nearly done. I got about 7 of 22 packs done. But now it is the weekend I should get them all done :D
 
Wow...Thanks man, ive been looking for some decent textures ever since my harddrives failed and a lost all the ones i had (which i couldnt replace i might add)
Seriously these are amazing, i just wish i would have been able to find them sooner.

Oh and if you are still doing those wads...it would be a nice time saver :)
 
lol....time to see what 28.8k can do!!

(1 week later........) Yay!! 3% complete!

EDIT: only 13 hours...I suppose that's not too bad.
 
Oh the joys of the 28.8K....I know your pain. I remember when in games a ping of 700 was a good day.
 
Well, I sucessfully downed 50%. Thank god for programs that can resume downloads.

Once I have a job & move ..... no more dialup. It'd suck if I still had dialup when my MOD is ready for release. The sole maker of the game would be the only person who couldn't play it.
 
James Isaac; you still doin' them wads, or what? If not I'd just go get the packs myself.....
 
This Is Great. Good Job. I would pay to get textures like this. (because most ppl sell this kind of paks) lol
 
Thanks for saving me the time Issaic. Good find Iced.
 
how do you change the whole group into a .wad or w/e and get it into hammer?
 
Get Wally
Import all your textures into
Save as a Wad (half-life wad textures)
Put the wad into your CS directory (I'm pretty sure you are mapping for CS :) )
Open Hammer
Add your new wad
Close Hammer
Open Hammer
Open your map
Use the new textures
Enjoy lol
 
I tried that actually, it tooka while and it seemed to work untill i used them. It popped up an error about the size being wrong.. Also, cant HL only handle something like 256x256 with regards to resolution? Some of those textures seemed a lot more.
 
Actually you can go up to 512x512 without problems, ( I think I have used a 1024x1024 texture for a CS map... but it is not a good idea anyway)

The textures must be like, 256x256, 512x256 or 256x256 ... 472x436 would probably cause problems :) so you have to resize them with Photoshop.
 
You know, I forgot I even had these textures on my hard drive. Thanks for reminding me.
 
man TI, you have saved me so many times lol

as neo would say, your my own personal jesus christ. :rolling:
 
lol, I love Matrix :) ... And I love mapping for CS hehe Do you think I might see your work?
 
Gimmie a W, gimmie a A, gimmie a D! Yaaay! Thanks for making it a wad for us, mate! And thanks to BernyBoy for the textures! I will definatly use them for my personal SvenCo-op maps!!
 
I made a bunch of WADs for each type of texture. Unfortunatly, they're too large to upload. 80 Mb, ect. Takes too long on my end to upload. I suggest ya'll just get Wally. Then, do the following:

1) Click on the File menu, and select New.... Or, press CTRL-N.
2) In the Create New Texture dialog box, under the Type group, select Half-Life [wad3] (.wad). To see this option, scroll all the way to the top in the Type pop-down menu.
3) Click OK
4) Click on Package, and select Add Images...
5) Click on ... next to the Please select the source directory text box, to select the directory that contains the images from the ZIP file you downloaded
6) In the Image Wildcards text box, enter * (a single asterisk).
7) Make sure Open Package is selected.
8) Optionally: You may modify the conversion settings by clicking on Wally Settings to the upper-right.
9) Click Go.

If the program should cease to respond at this point, simply open up Windows Explorer (hint: hit the Windows key+D), and drag-and-drop the textures into the open WAD document.

Remember, this is a resource intensive job, so don't do stuff like chat on HalfLife2.net, have a virus-scanner running, editing stuff in Hammer, a couple SQL Servers, MSN Messenger, and stuff like that. :eek:

And remember, your business is important to us.


:E
 
Woot... excellent... I'm always on the lookout for more textures, seeing as I cant make my own worth s*** :)

Thanks!
 
well i packaged all my textures into wads for half life, but now say if i want to use some of these in xsi for modelling and stuff, how do i do that? oh and thanks dr shim for that lesson on wally.. :)

-merc
 
Hello fellow north carolinian, and welcome to the world of DEAD TOPICS.

Get Wally. If you can't find it, you shouldn't be mapping. If you don't HAVE it you shouldn't be.

hint: valve-erc
 
Thanks for responding two weeks later, and being really nasty while you are at it. I think he figured it out already.

This is a sticky, if you hadn't noticed. Try to be more considerate to people who are just asking for help.
 
Don't worry, I'll revive this thread!

CLEAR!! ZZZZT!

It's not responding!

CLEAR!! ZZZZT!!!
 
Some people were wondering about the texture sizes?

The texture size limitation *is* there for a reason. In fact there are a few.

First, Half-Life will resize textures with dimensions over 256. That means your 512x256 one.
Second, sometimes large textures (512x512 etc) will cause strange errors/warnings in CSG and RAD. Even with ZHLT etc.
Third, older video cards such as certain Voodoos and other stuff on par with them will do very strange things ingame, not restriced to odd streching, positioning, corruption etc.

Okay get it yet?

Valid sizes are any multiple of 2 ie 48x96. The problem with this is that multiples of two are shrunk to the nearest POWER OF 2. This means that you may as well make your would-be texture at 32x64 or 64x128 instead of 48x96. I know that half-life textures did not follow this but it is true.

What you can do about it --
The resizing problems are solved with the following two commands.
gl_max_size X (default: 256)
EDIT: Where X is any power of two. 512 is a good replacment for the time being.
gl_round_down 0 (default: 3)

If you choose to use odd-sizeed textures then keep in mind that other people will probably not have these set correctly. Only mod authors/tweakers should consider using them. CS/NS etc mappers should NOT touch them and say look at my pretty textures. They wont be on other machines.

The problems in compiling maps with odd texture sizes cannot be solved without modifying the code for them. Don't suggest it. The tools have those warnings/errors for a REASON.

Last note, mod authors who still wish to distribute larger than 256x256 textures should consider recommending opengl only in their mod and that users with more recent hardware only (ie GF2 etc) play it. That or they take note that problems will occur and the mod author is not responsible.

Wow ive written a lot. And all in the quick reply thingy.
 
alright so if i actually want to use these in my maps and have them look good, i have to resize every single one of them in photoshop? is there like a quick way i can do this? and do I have to do it before i pack them all into a .wad file?

-merc
 
merc said:
alright so if i actually want to use these in my maps and have them look good, i have to resize every single one of them in photoshop? is there like a quick way i can do this? and do I have to do it before i pack them all into a .wad file?

-merc
batch process them in PS I guess.
 
ummm im not exactly sure on how to do this batch processing thing..

-merc
 
No you would not want to resize them. That would still look (almost) as bad.
Make a new image (whatever BG color you want i guess) that is the next highest power of 2 from your source texture. Then paste the old weird sized texture in and save. Convert it, add to a wad with wally and your done.

Obviously this is a pain to do to a lot of textures so if someone finds a proggie to do that in batch then it would be good. Batch resize is SOMETHING DIFFERENT so don't blah about rendom prog X that can do it. A million other apps can too.

A note on the sizes if its not obvious:
a 48x96 texture would go nicely in a 64x128 block. A 224x160 textures will fit in a 256x256 block. The two dimensions don't need to be the same, just a power of two. Square blocks and hence 128x128, 256x256 etc are simply common sizes. They are not in anyway better and if what you want can be done in 128x32 why not do that instead of repeating it 2400 times in a 512x512 block?
 
Are they ever going to make anything in Hammer user friendly?Alot of things require different programs (paint,wally,Nems,Photoshop,Zoners,etc,etc,etc) seems like a big mess!

Can't mapping all be handled in house with 1 or 2 programs?I've spent so many frustrating hours with many of these programs and I say IT SUCKS!!!

It should all be cleaned up
 
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