S
sin-arty
Guest
Team name:
Realms Studios (2003-2006) is an official independent game design and research company.
Project name:
Eschaton - An Immersive Spy Thriller.
Brief description:
Eschaton is a sci-fi first person shooter RPG based on Half-Life2’s Source engine.
Fictionally, Eschaton is set in a near alternate future; it takes place between December 14th 2012, and December 21st 2012.
Conceptually, Eschaton is genre-busting game – part immersive simulation, part-role playing game, part first-person shooter and part adventure game.
Theoretically, I am trying to create both an immersive simulation game in which you are made to feel as if you’re actually in the game world, and at the same time it becomes more like watching a stylish film, cut-scenes set the scene, and us getting to control the protagonist through his exploits, choosing the path of the plot and fighting the fights, figuring out the complexities, but behind willing to often leave him, see events from outside his eyes, and shadowy cut scenes of events on the other side of the world, leading to him.
Ideally, when playing the game, nothing should remind you that you are just playing a game; not the interface, not your character’s back-story or capabilities, not game systems, nothing.
It should be all about how you interact with complex environments in ways which you find interesting, and in the way you move closer to accomplishing your goals.
It is a role playing game in that you play a role and make character development choices which ensure that you end up with a unique alter ego.
You progress throughout the game through a variety of minute-to-minute gameplay experiences in a manner that grows naturally out of the unique aspects of your character.
Every single and possible choice you make is theoretically designed to reflect your own biases and express your own personal characteristic differences in obvious ways in the game world, as much as realistically possible.
It is a first-person shooter because the action unfolds in real-time, seen through the virtual eyes of your alter ego in the game world, and your reflexes and skills play an important role in determining your success in combat.
And finally, Eschaton is like an adventure game in that it’s story-driven, linear in narrative structure, and involves character interaction and item accumulation to advance the plot.
However, Eschaton is designed to “ask” players to determine how they will solve game problems and force them to deal with the consequences of their choices.
Eschaton is not about using the biggest gun to defeat a final boss, not at all.
Eschaton is about making minute-to-minute nerve breaking critical decisions which impact the world, and using the environments to accomplish the tasks set before the player.
Philosophical Point #1
Fundamentally I am trying to achieve something that has never been done before in a PC game while trying to push the boundaries of Source™ technology further.
Eschaton is trying to be as realistic as possible, be it the health system, movement system or firing system, where each system contributes in immersing the player more deeply within the game, and adds overall complexity.
Am I trying to change the world? Not all at once.
Philosophical Point #2
Eschaton, while a game of freedom and choices, the story became too potentially deep for an open game, making Eschaton also somewhat of a movie.
This is more like watching a stylish film than immersing wholly into the character; we're becoming too strongly story driven and complex to hold to the regular, default immersion rules.
Cut-scenes set the scene, and us getting to control the protagonist through his exploits, choosing the path of the plot and fighting the fights, figuring out the complexities, but behind willing to often leave him, see events from outside his eyes, and shadowy cut-scenes of events on the other side of the world, leading to him.
Eschaton is an epic, worldwide scale story, war and disaster, love and hate, divine intervention and no holds barred style.
A perfect balance between stealth, dialogue and diplomacy, then running like hell and fighting.
Main Focus
I think the main focus would be to satisfy the goal of storytelling since it began; to totally immerse an individual (the gamer) in an intimately personal quest; both to hear and see the player’s ways of conduct, and to be the hero oneself.
This is pretty much it.
It is important to note that we are still in pre-production mode, the story grows changes, and new media (artwork, renders, soundtracks) is always being added.
Official Website:
http://www.realmsstudios.com
Development Team: (we are 13 developers at the moment)
http://www.realmsstudios.com/team.htm
Eschaton World; information about the game world:
http://www.realmsstudios.com/eschatonworld.htm
Eye-candy:
Enjoy!
We are recruiting;
Programmers
Designers, -Consultants-, Writers.
3D Character Modellers
Texture Artists (We've already started working on various maps)
Character and Weapon Skinners
2D/3D Artists
Concept Artists
Contact Info:
Email/MSN: [email protected]
IRC: irc.gamesurge.net @ #eschaton
ICQ: 279849354
Forum: http://www.realmsstudios.com/forums
Thank you for taking the time reading this thread.
Cheers.
-sinarty
Realms Studios (2003-2006) is an official independent game design and research company.
Project name:
Eschaton - An Immersive Spy Thriller.
Brief description:
Eschaton is a sci-fi first person shooter RPG based on Half-Life2’s Source engine.
Fictionally, Eschaton is set in a near alternate future; it takes place between December 14th 2012, and December 21st 2012.
Conceptually, Eschaton is genre-busting game – part immersive simulation, part-role playing game, part first-person shooter and part adventure game.
Theoretically, I am trying to create both an immersive simulation game in which you are made to feel as if you’re actually in the game world, and at the same time it becomes more like watching a stylish film, cut-scenes set the scene, and us getting to control the protagonist through his exploits, choosing the path of the plot and fighting the fights, figuring out the complexities, but behind willing to often leave him, see events from outside his eyes, and shadowy cut scenes of events on the other side of the world, leading to him.
Ideally, when playing the game, nothing should remind you that you are just playing a game; not the interface, not your character’s back-story or capabilities, not game systems, nothing.
It should be all about how you interact with complex environments in ways which you find interesting, and in the way you move closer to accomplishing your goals.
It is a role playing game in that you play a role and make character development choices which ensure that you end up with a unique alter ego.
You progress throughout the game through a variety of minute-to-minute gameplay experiences in a manner that grows naturally out of the unique aspects of your character.
Every single and possible choice you make is theoretically designed to reflect your own biases and express your own personal characteristic differences in obvious ways in the game world, as much as realistically possible.
It is a first-person shooter because the action unfolds in real-time, seen through the virtual eyes of your alter ego in the game world, and your reflexes and skills play an important role in determining your success in combat.
And finally, Eschaton is like an adventure game in that it’s story-driven, linear in narrative structure, and involves character interaction and item accumulation to advance the plot.
However, Eschaton is designed to “ask” players to determine how they will solve game problems and force them to deal with the consequences of their choices.
Eschaton is not about using the biggest gun to defeat a final boss, not at all.
Eschaton is about making minute-to-minute nerve breaking critical decisions which impact the world, and using the environments to accomplish the tasks set before the player.
Philosophical Point #1
Fundamentally I am trying to achieve something that has never been done before in a PC game while trying to push the boundaries of Source™ technology further.
Eschaton is trying to be as realistic as possible, be it the health system, movement system or firing system, where each system contributes in immersing the player more deeply within the game, and adds overall complexity.
Am I trying to change the world? Not all at once.
Philosophical Point #2
Eschaton, while a game of freedom and choices, the story became too potentially deep for an open game, making Eschaton also somewhat of a movie.
This is more like watching a stylish film than immersing wholly into the character; we're becoming too strongly story driven and complex to hold to the regular, default immersion rules.
Cut-scenes set the scene, and us getting to control the protagonist through his exploits, choosing the path of the plot and fighting the fights, figuring out the complexities, but behind willing to often leave him, see events from outside his eyes, and shadowy cut-scenes of events on the other side of the world, leading to him.
Eschaton is an epic, worldwide scale story, war and disaster, love and hate, divine intervention and no holds barred style.
A perfect balance between stealth, dialogue and diplomacy, then running like hell and fighting.
Main Focus
I think the main focus would be to satisfy the goal of storytelling since it began; to totally immerse an individual (the gamer) in an intimately personal quest; both to hear and see the player’s ways of conduct, and to be the hero oneself.
This is pretty much it.
It is important to note that we are still in pre-production mode, the story grows changes, and new media (artwork, renders, soundtracks) is always being added.
Official Website:
http://www.realmsstudios.com
Development Team: (we are 13 developers at the moment)
http://www.realmsstudios.com/team.htm
Eschaton World; information about the game world:
http://www.realmsstudios.com/eschatonworld.htm
Eye-candy:
Enjoy!
We are recruiting;
Programmers
Designers, -Consultants-, Writers.
3D Character Modellers
Texture Artists (We've already started working on various maps)
Character and Weapon Skinners
2D/3D Artists
Concept Artists
Contact Info:
Email/MSN: [email protected]
IRC: irc.gamesurge.net @ #eschaton
ICQ: 279849354
Forum: http://www.realmsstudios.com/forums
Thank you for taking the time reading this thread.
Cheers.
-sinarty