Realtime Worlds, makers of APB is about to go bankrupt

You can change your thread titles after they're created, you know.

Double click the thread in forum view.
 
Wait, these are the greedy assholes responsible for APB?

Why should I care about them?
 
^^Didn't work for me?

^They made Crackdown, which was great!:(
 
Is Crackdown 2 still coming out?

Glad I didn't buy APB then, my friends almost convinced me to get it.
 
Is Crackdown 2 still coming out?

Glad I didn't buy APB then, my friends almost convinced me to get it.

Crackdown 2 came out like a month ago. Yea.

Commenter from kotaku sums up my thoughts:

APB was just something the gaming community never really asked for.
 
^^Didn't work for me?
On the forum listing all the threads, double click next to the thread title (it has to be in the same line as the title but not the actual link to the thread.
 
^Doesn't work for me :\ All it does is highlight the topic title but I can't actually rewrite it or anything.

^^^Crackdown 2 wasn't RealTime Worlds.
 
Oh crap yeah it did! Silly me, it never really had much media attention so I forgot about it. :D
 
That's what you get for charging your customers multiple fees for your glorified third person shooter.
Karma's a fickle bitch.
 
I think there's a pretty short time limit on being able to change thread titles. Somewhere on the order of 15 minutes, maybe?

Also, APB was the biggest letdown of the year for me. Bah.
 
A majority of devs who worked on CD1 left Realtime Worlds to join Ruffian Games on CD2.

Personally, I'm not a fan of Realtime Worlds now. APB is blah, and they don't seem to be making really interesting stuff.
 
Famed Scottish studio Realtime Worlds is on the brink of closure with the company entering administration, Develop can confirm.

Studio sources say the business has been handed over to its new administrator, the corporate rescue firm Begbies Traynor Group.

Realtime Worlds now has a deadline to find an investor that can save the firm from liquidation.
If no willing investor is found, Realtime World’s final game will have been All Points Bulletin – an ambitious, five-year gamble that attempted to merge the sandbox action genre with an MMO monetisation structure.

That gamble, which convinced investors to supply at least $80 million to the studio, failed to pay off.

I lost interest when it was apparent APB would be a souless GTA clone minus the fun


http://www.develop-online.net/news/35644/Breaking-Realtime-Worlds-enters-administration
 
A game like APB that works would be great, anyone who has played the SA-MP(San Andreas Multiplayer) mod on a decent server can tell. SA-MP has a 120 player limit, though. But good god so much fun.

I wonder where that $80 million budget went.
 
No complaints here. Let them close down and the good talent go to other better houses.
 
A game like APB that works would be great, anyone who has played the SA-MP(San Andreas Multiplayer) mod on a decent server can tell. SA-MP has a 120 player limit, though. But good god so much fun.

I wonder where that $80 million budget went.

Yeah, but neither SA-MP nor MTA had a monthly fee or micro transactions.

I've said it before and i'll said it again. This game was nothing more than a glorified shooter from the get go. Customization and progression does not make you an MMO nor an RPG.
Dozens of superior shooters have these kind of features but i don't see any of them charging you any subscription fees. Let this be a lesson to the overconfident and greedy assholes out there. Also, what talent? The game is shit. All they had is a good sales pitch.

Anyway. Good riddance!
 
Yeah, but neither SA-MP nor MTA had a monthly fee or micro transactions.

This was a big part of what killed my interested in APB(only played a few days in beta so didnt get much gameplay experience), I absolutely HATE microtransactions.

I far prefer MMOs that are pay-to-play over those that are free-to-play but have all the good stuff be microtransactions.
 
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