"Rebellion" part deux - Looking for Team Members

Merc248

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"Rebellion" originally started as an HL2 mod back in January or December as something COMPLETELY different to what it is today (the mod died, then I resurrected it again with a completely different idea).

Currently, we have a forum set up at http://www.83rdclan.net/phpBB.

For now, we only need mappers and coders. If there is also a demand for them, we might need map modelers as well. If you are interested in this mod and want to contribute, email me at merc248 AT gmail DOT com, or you can PM me on these boards or sign up on the forums and post on there about it.

Basically, the game is cooperative multiplayer where the players find themselves defending against an endless assault of Combine forces. The game is based around the insurrection during Half-Life 2's single player game which pits the citizens of City 17 against the various Combine forces (Citizen Protection, Striders, etc.). Perhaps in either the first release or subsequent releases, the guerilla fighters will find themselves in varying situations where they will fight against other enemies, such as ant lions, zombies, etc. The central aim would be to implement the Combine AI in multiplayer, however.

There will be two classes to choose from: medic and defender. The medic will have the ability to heal as well as revive any nearby teammates (before the reinforcement timer runs down at least), but will not be able to carry the pulse rifle and the rocket launcher. The defender will be able to carry every weapon but of course cannot heal or revive.

The Combine forces will always equal to double or triple the amount (or whatever ratio the server admins chooses) of players in the game. They will head for an objective, while the players will of course have to keep them away from this objective. In order to do this, the players can employ objects within the level in order to serve as barriers and as cover against hostile fire. There will also be ways to impede their progress by way of using makeshift draw bridges (like in single player), etc.

Because the players are guerilla fighters, they will always have a constant shortage of ammunition; this will encourage frequent "ammo" runs to pickup weapons from the dead bodies and carry them to a commonly agreed weapon cache.
 
Still looking for maybe two or three people to help out on the project... If you don't want to join the team but still want to contribute, that is fine with me, just keep in mind that the architecture will heavily reflect what is presented in City 17.

If anyone is wondering, I'm currently learning how to map in Hammer, and I know how to model myself... so please, don't think I'm just an idea man. :p
 
The central aim would be to implement the Combine AI in multiplayer, however.

That's actually the easiest thing to do on the planet, as far as I know. In the original Half-Life, it was simply a matter of editing Multiplayer_Gamerules.c++ and changing the line of Allow_monsters = false to allow_monsters = true.

Good luck anyways, should be simple enough to do.

-Angry Lawyer
 
Well... I should've worded it differently; I meant that our central aim is to implement the Combine AI in the scope of what the mod is trying to achieve, which is an endless assault of Combine until time runs out. Others have suggested zombies, antlions, etc. as a part of the mod, but I want to first get the Combine in before anything else.
 
Make sure the maps with striders in are vast and plenty and very detailed, with tons to do!!!!

thanks :D
 
Endless assaults of Combine? Still easy. Simply add a Monstermaker, make it loop, and make the spawned entities have an ai target thing in the middle of the stronghold.

-Angry Lawyer
 
Bump

Still need mappers and possibly a coder. If I can somehow get AI to work completely in multiplayer (I somewhat got the Striders to work in HL2DM), I can whip up a "proof of concept" video to show everyone the basic premise of the mod.
 
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