simon
Spy
- Joined
- Jun 8, 2003
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does anyone know how to make a texturemap that is rectangular in 3DSmax/texporter. i can't get the "edit" window to change the square to a rectangular, and if i export in texporter to 512*256. Is resizes the sqaure map into a rectangular map leaving the UV map to get squished.
anyone?
thanks
anyone?
thanks