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OR, launch yourself into the sun riding cowboy on the back of a supermassive fission bomb with a mass equivalent to manhattan to catalyze the birth of a new star, thus saving mankind
I think you forgot a period somewhere in there.
Did I just correct your grammar correction or what?
And which data on plate hardness do you take? The German steel specifications are one thing - but, according to British tests, they didn't always achieve them. But (again), the British tests were done using the Poldi test for hardness, which isn't perfectly reliable.
And yes - this does mean that plate hardness is in the calcs. Along with the round hardness and quality. The quality of the armor plate, as well as the obvious stuff like thickness and angle. Comparison with the test plate used to achieve the penetration data. The ogive shape makes a notable difference too (go look up "ogive" ). Face-hardening of plate, thinner high-hardness armor, overmatch, round shatter criteria, spalling. And the end result is probablistic - well, for those tricky "maybe" results. Running the test cases, the German 75 mm L/43 vs. the T-34 front glacis is an interesting one - NOT a good shot for the Germans to take as the Pz.Gr.39 doesn't handle heavily sloped armor well. Shoot for the turret front instead! All in all, many miles ahead of anything we achieved with RO1.
Back on RO2, we were starting to stress-test the vehicle AI in the Friday play-test. That should be quite a world removed frmo the old days, as that all gets finished up. In one of those bizarre moments (that WON'T happen in the final version), I got shot out of the gunner position and the camera somehow got stuck, presumably where my head finished up - on the floor of the turret basket. So I got to see the AI hull gunner crawling through to take up the gunner position, which was kinda wierd. Scary too - the AI are now trained to prioritize crewed positions in each vehicle.
I must say I'm impressed.
I'd like to see a sort of 'ace mod' community development that gets rid of all the casual aspects of the game. There's a lot of potential with this engine, clearly. Hope the mod support is good.
Will the game be moddable? Will it ship with Steamworks?
Yes, the game will ship with a full SDK, as we always do. The community always ends up creating some amazing content and we love that. We’ll probably end up sponsoring mapping contests and so on again. And yes, we’ll be using a lot of the Steamworks features.
This game is shaping up to be fantastic. Still no release date though.
Second.jpg. I haven't been paying any attention at all to this game, but that Gametrailers video sold me on it.Honestly, I think I might just buy this on principle, even if I don't end up loving it (which I suspect I will). The amount of effort they're putting into everything is incredible for a PC-only title, and it's not even full priced? Daaang.
Minimum:
OS: Windows XP/Vista/7
Processor: Dual Core 2.3 GHz or better
RAM: 2 GB
Graphics card: 256 MB SM 3.0 DX9 Compliant NVIDIA® GeForce 7800 GTX or better ATI® Radeon® HD 2900 GT or better
Sound: Windows Supported Sound Card
DirectX: DirectX 9.0c
Hard Drive: 8 GB free hard drive space
Recommended:
OS: Windows XP/Vista/7
Processor: Quad Core 2.6 GHz or better
RAM: 3 GB
Graphics card: 512 MB SM 3.0 DX9 Compliant NVIDIA® GeForce GTX 260 or better ATI® Radeon® HD 5750 or better
Sound: Sound Blaster Audigy or better
DirectX: DirectX 9.0c
Hard Drive: 8 GB free hard drive space
I wonder why Steam isn't offering pre-orders yet. The game is in their system, but it can't be bought. I'd pre-order this the second it does live.
I heard they'll be allowing them soon. Not sure if the source is reputable, but it's like a month until it comes out so it hardly seems unreasonable...