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Damn! I want beta access!
IT would be odd for it to start on a Friday or Saturday wouldn't it? I'd be more inclined to believe it if it were Monday.
Here's a preview with some new screenshots
http://oxcgn.com/2011/08/20/oxcgns-red-orchestra-2-preview-tripwires-death-simulator-returns/
I just got my RMA'ed card back. I can't wait for the beta to start!
The Battle of Stalingrad began on the 23rd of August, maybe they will start the beta tommorow, that video certainly has me hoping!
I was hoping the beta would start today (monday) so I could spend the whole day playing, and feel okay to play DX:HR when it releases tomorrow. But if they release the beta tomorrow then I'm going to be torn on what to play, especially since I'm only going to be home for part of the day.
[TW]Ramm-Jaeger
Tripwire Interactive President
Join Date: Oct 2005
Posts: 1,287
It's not tomorrow, sorry, still some work to do.
Beta's next week, probably around the 30th. Contrary to what that one dev said (explained within) and what that other dev said in Biscuit's video. Haha, PR is obviously their forte!
http://forums.tripwireinteractive.com/showthread.php?t=56818
Second part of Total Biscuit's Gamescom footage. He runs around and dies a lot while a couple of devs mock his failure. Nothing of particular interest besides that, really.
If you couldn’t tell by now, I’m extremely pleased with Red Orchestra 2. In this day and age of a FPS market over-saturated with military and space marine shooters that are all pretty much run and gun, it’s good to have a shooter that requires tactics, skill, patience, precision, and teamwork. The build I played was only a beta, and while it had its issues, my experience really drowned out the bugs that I came across. I’m very excited for it, but unfortunately I don’t think RO2 will gain the wide spread appreciation it deserves because of the difficulty, learning curve, and overall mindset you need to have while playing. While it may not be noob friendly, it’s definitely not something that would require an insane amount of practice to get the hang of.
lol @ 6:15
Tactical != no CQB. And if there's a jump button, people are going to use it. Survival instinct.I thought the game was supposed to be tactical and battles were to take place over large areas? From that video, I saw a lot of CQB, run-and-gun Rambo gameplay, and an instance of bunnyhopping to avoid bullets... what gives?