Reflections?

genocide604

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In my multiplayer map, i have a bathroom with the the regular accessories.. but i would like some bathroom mirrors.. is it possible? and if so, will it take down the fps in a big way?
 
Also another question to add to the current one..

Is it possible to make a door only open by ct's only, or a button that only ct's can push??
 
dont think it is possible you could try makeing a texture with 100% reflectivity and transparency but i dont think css is able to do that
 
I c... Another question, id like to add to the button one above is..

How do you make an animated screen, i want to make a console screen, when you go close to it, it looks "animated" like a live footage, or a fuzzy screen.
 
I think with the door question you'll have to set up some sort of filtering system with triggers. I don't know how to do this yet, and the only place that might give you an idea is down (snarkpit).

With the animated screen, your probably better off looking through the stuff that came with css than to make one. But you could always google it.
 
use the team filter and you'll have to set up a trigger system that when they enter the area it checks the filter then opens the door, as for mirrors, i dont think hl2 has player reflection capability... for video screens i kno you can do it in hldm but i'm at a loss for cs:s i know some models have moving screen on them and certain textures can provide basic stuff but dunno about anything beyond that
 
Uncheck all the door's "Use Opens" and "Touch Opens" and any other such flag, then have a trigger_multiple calling on a filter_activator_team to open the door.

For the reflective stuff, I'd say it's probably not possible unless you make a custom texture that's very reflective and the player's machine is capable of that "Reflect All" option (which might still not reflect players).
 
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