flamingdts
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- Nov 30, 2008
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I've been wondering about this for a long time. What do people here feel about the regenerating health system?
We're all Half Life players, and we all know Half Life is one of few shooters left that make use of health pack systems. I personally feel the major limitation in a health pack system is obviously the save and reload. All FPS games with the health pack system make use of a save and reload, which means at certain difficulties there would be ALOT of save and reloading. We might even save and reload for the sake of having enough health to fight a difficult boss.
On the other hand, shooting games with regenerating health system tend not to not have the immediate save option, which means if you die you usually start from a checkpoint. Games with regenerating health tend to be smoother, since we won't be constantly saving and loading.
We're all Half Life players, and we all know Half Life is one of few shooters left that make use of health pack systems. I personally feel the major limitation in a health pack system is obviously the save and reload. All FPS games with the health pack system make use of a save and reload, which means at certain difficulties there would be ALOT of save and reloading. We might even save and reload for the sake of having enough health to fight a difficult boss.
On the other hand, shooting games with regenerating health system tend not to not have the immediate save option, which means if you die you usually start from a checkpoint. Games with regenerating health tend to be smoother, since we won't be constantly saving and loading.