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If you rush head first into a large group of enemies in crysis, you'll end up dead in about a few seconds (on hard or delta).
In fallout I think I had around 1000 stimpaks, so it made the game way too easy after while. Other than that, health packs are better. In storymode games, you should have health packs, in multiplayer, you should have regenerating health.
This is probably my favourite health system. MGS does this to. And the C&C games with some of the units.
I always liked the idea of a Fallout-style injury system but for shooters, except the only thing close to that I'm aware of is MGS 3, which is horrible.
I prefer health packs. That adrenaline rush (kinda) when you sprint out from cover with 9 health to a building, almost ducking your own head so it makes you feel that the MG that is opening up on you is less likely to hit you.
In some game like Halo, err sorry, thing like Halo, where you just run out, spray, jump behind a rock for a few seconds and run back out like Rambo..pfft, what crap is this.
And another improvement would be to award power ups and unlock other things by being a good player.Regenerating health. I like to be able to get cover until I'm safe then pop out and cap some skulls. I'd rather my movement time wasn't devoted to running over specific objects in the game world which have nothing to do with directly interacting with other players or physical space.
Neither. What's the matter, you pussies? Can't play a game without getting hit?
A T-Rex could also stomp the crap out of a cat.