Replay Value

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Deadly_Magneto

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You know everyone has been saying that HL2 shows the same physics as other games such as MP2, UT2K4, and Far Cry, yet people are forgeting one thing in these games (except UT) there is no replay value. Why? Because everything is scripted, so even if you play the same level again, the enemys will be in the same place every time. That`s why many are hating Doom 3 because it scripted, no replay value. What will make HL2 shine is that it`s non-scripted and it`s like playing a slot machine, it is random. This is what will make you coming back for more in HL2.



www.pwned.nl
"Greatness doesn`t equal greatness"-Team 3D at CAL
 
No the physics are different because the other games don't incorporate it into their gameplay, it's just eye candy for them. In HL2, it's a major game component that will have a significant impact on how everyone plays.
 
Thats a very good ponit. Half life 2 will always be playable. I'm looking forward to see if there will be any destruction derby mods with the new cars..

God damn that will be fun.
 
Deadly_Magneto said:
You know everyone has been saying that HL2 shows the same physics as other games such as MP2, UT2K4, and Far Cry, yet people are forgeting one thing in these games (except UT) there is no replay value. Why? Because everything is scripted, so even if you play the same level again, the enemys will be in the same place every time. That`s why many are hating Doom 3 because it scripted, no replay value. What will make HL2 shine is that it`s non-scripted and it`s like playing a slot machine, it is random. This is what will make you coming back for more in HL2.

Scripting in UT2K4?

Far Cry has replay value, there's pretty much more than one direct way to complete most levels, due to the open nature of the engine.

I still don't understand why anyone would 'hate' Doom 3.

We're hoping Hl2 will be different everytime, but it really all depends on whether that enemy AI is scripted or genuinely random. But once again, we're attempting to speculate on game that's yet to be played by any of us.
 
Scripting in UT2K4?

I do believe he was talking about the physics engine, which dies exist in Unreal, but is only used for the rag dolls ingame.
 
well hl2 seems to have plenty of very different large locations, with plenty to look at and , the combat seems to be very varied, theres a good selection of weapons and the manipulator opens the door to tons of different ideas and options, i can see myself spending hours stacking barrels and setting traps after i complete the first play through.

Farcry had good replay value but there are other reasons i disliked that game.

Doom3s singleplayer was fantastic first time through because its very much based on shocks and sick events that have u close the game just to tell ur friends, but once its complete, your prepared for everything so it falls back onto its combat, which is nothing that speacial, MaxPayne 2 had a similar problem.

UT2004 is pretty much multiplayer based so it doesnt really count.

In most games that use physics, the actual objects that u can move seem to be very limited, and the most u can do is knock them over, the occasional stack of boxes or explosive barrel, But in HL2 every scene seems to be filled with stuff to use, blowup, knock over, or play with, or blast in sombodies face, just look how many physics objects are in the Tunnels or Traptown videos, or the newer E3 2k4 vids, the physics is always part of the enviroment and used within combat, rather than just the occasional piece of eye candy.

Sorry that got a bit long winded :D
 
Just play Call of Duty. Yes, enemy and friendly A.I. all have the same spawn point (one for each level, at the beginning), but after that everything is random and non-scripted. You can play a level twice. The first time you can loose your enitre platoon and the second time you can come out with all of them alive. Of course there are some friendly A.I. which are not supposed to die, so the developers cheat a little bit.

In Doom 3 they did not pull that off. Hell, even that spidery robot thing couldn't die. Give me two of them and they can pretty much hold the forces of hell of by themselvers.
 
Yeah, that's probably why you hardly get to use them - it'd make for a pushover game if you had them follow you through the entire game.
 
Deadly_Magneto said:
You know everyone has been saying that HL2 shows the same physics as other games such as MP2, UT2K4, and Far Cry, yet people are forgeting one thing in these games (except UT) there is no replay value. Why? Because everything is scripted, so even if you play the same level again, the enemys will be in the same place every time. That`s why many are hating Doom 3 because it scripted, no replay value. What will make HL2 shine is that it`s non-scripted and it`s like playing a slot machine, it is random. This is what will make you coming back for more in HL2.



www.pwned.nl
"Greatness doesn`t equal greatness"-Team 3D at CAL

What makes you think it won't be scripted? Sure there is a lot of free form AI stuff, but I'd imagine there are lots and lots of scripts. You can't have a coherent story without major scripting. Plus a lot of cool fight scenes will undoubtably be scripted to provide a better experience.
 
Ummmm I beg to differ that there is no replay value. In Far Cry you can create your own maps making the game have tons of replay value. Plus its one of the most open ended shooters since Deus Ex I.W. Doom 3 not so much because you know where all of the scary parts are. But there is still multiplayer.
 
lazicsavo said:
Hell, even that spidery robot thing couldn't die. Give me two of them and they can pretty much hold the forces of hell of by themselvers.

Lol, thats exactly what I was thinking when I was playing the game. "Why the hell can't they do all of this? I'll sit on the orange square."
 
Most of these game sites think HL2's physics engine is the same as Ut2k4, Far cry, D3, and painkiller. So they are just speculating - they have yet to play the whole game to judge. So let's just wait and watch. :)
 
Actually, those robot dealies in Doom can die, I shot one with my shottie after it turned off and it made a robotty noise and sprawled out :D
 
Half Life 2 is a linear, scripted game. Doesn't mean it won't kick ass. The three games you listed (MP2, Far Cry and UT2k4) are 3 of my favorite games. I have played all of them muliple times.

Also, everyone is making the physics out to be so super-duper awesome that when they get the game they will realise "Hey, I've been playing with this stuff since Hitman, or earlier".
 
Ut Singal player is usless, you might as well just do instant action.

but muilty player rooooox and i love making maps so thats why i play it.

as for HL2 i think that it will have alot of replay value, the physics are everywhere and it will be just such i cool game i would play it again even if it was ezactly the same.

BTW UT dose use physics it was just "done In a mod" :) exion (dont have the site on hand) its a game with lots of physics.
 
i remember at some interview one of the valve members says that they want the two different gamers to have two different experiences in the same scene. so if they talk to eachother about it both should go.. ohh ya that wasn't in there when i played this was there instead and visa versa


the physics are cool but i think its the game play and the way the story will play out is what gonna keep the replay value.
 
Deadly_Magneto said:
You know everyone has been saying that HL2 shows the same physics as other games such as MP2, UT2K4, and Far Cry, yet people are forgeting one thing in these games (except UT) there is no replay value. Why? Because everything is scripted, so even if you play the same level again, the enemys will be in the same place every time. That`s why many are hating Doom 3 because it scripted, no replay value. What will make HL2 shine is that it`s non-scripted and it`s like playing a slot machine, it is random. This is what will make you coming back for more in HL2.

physics has anything to do with scripting and scripted situations.
scripting adds character to a game, heavy scripting (like medal of honor games, or predictable spawns in Doom3) lead to dull gaming second time through.

then again that doesnt matter... if its fun mowing things down, it doesnt matter about scripted crap, as long as its still fun gameplay wise.

what really adds to replayability is Multiplayer, and I for one am hoping that HL2 delivers... Doom3 was a great sp experience (for the most part) but once you have finished it... its done.. even HL2 (when it comes out) you can only be entertained for so long.

and I dont think HL2 dynamically decides where to spawn enemies... its most likely like the other games you listed, they spawn in certain places.
 
Im pretty sure a while ago it was read that only certain things here and there that are necessary are scripted, but most of the game will be unscripted: based around incredible A.I. and physics. lets hope that A.I. is good...which I have no doubt that it will be, considering they made prety much the top A.I. for back when Hl was new. (marines). Scripting is unavoidable at certain points. While you dont have to use it much, it is necessary for a game set up in the same sense as HL2 here and there. Now, if you look at stalker, you can see that that has little or no scripting at most places in the game, but it isnt shown to you in the same "story" fashion as HL2 will be. HL2 is linear, Stalker is more open-ended. Personally, I like HL2's setup better.
 
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