V
VX-Merx
Guest
Hi all!
I dident know where 2 post this as the "editing forums" seem to be more about the actual building of mods
Anyways. I am announcing that Resistance vs. Combine is still going ahead even after the release of HL2 Deathmatch. Infact its helped us more than anything
But its no secret that the HL2M team mode is, put simply, crap. Its laggy, disjointed and totally pointless due to lack of objectives, although we could argue that thats what deathmatch is all about!
We are currently developing our maps in Half life 2 deathmatch so we can use the team structure and spawn entities etc. By the end of the mod we aim to have a Base Capture mode. That works abit like ut 2k3s Double Dom system, but this time you have to stay in a building or zone for 60 seconds, at least you and 1 other member, then it is captured for your team. Once all 3 points on the map are captured the team who achived this wins.
We are also going to add a buy system, to put more emphasis on teamplay and the importance of not dieing, although i assure you that it wont be as punnishing as Counter Strikes buy system!
Once dead , you can only respawn after a 10 second timer reaches 0
A refined version of team deathmatch is being concidered. With the buy mode.
Vechicles are a real concept we are toying with at the moment, although dont expect them to be in the first build!
We have 1 map almost complete. All screenies will be uploaded to our webspace.
Screenshots
Also register on our Forum to show your support! We will keep the community update constantly via those forums. Although they dont look too great at the time of writing because I have litrally just put them up
All questions about the mod i will answer on our "ask the team" section of our forums
Best Regards
merx
Project Director of Resistance vs. Combine
I dident know where 2 post this as the "editing forums" seem to be more about the actual building of mods
Anyways. I am announcing that Resistance vs. Combine is still going ahead even after the release of HL2 Deathmatch. Infact its helped us more than anything
But its no secret that the HL2M team mode is, put simply, crap. Its laggy, disjointed and totally pointless due to lack of objectives, although we could argue that thats what deathmatch is all about!
We are currently developing our maps in Half life 2 deathmatch so we can use the team structure and spawn entities etc. By the end of the mod we aim to have a Base Capture mode. That works abit like ut 2k3s Double Dom system, but this time you have to stay in a building or zone for 60 seconds, at least you and 1 other member, then it is captured for your team. Once all 3 points on the map are captured the team who achived this wins.
We are also going to add a buy system, to put more emphasis on teamplay and the importance of not dieing, although i assure you that it wont be as punnishing as Counter Strikes buy system!
Once dead , you can only respawn after a 10 second timer reaches 0
A refined version of team deathmatch is being concidered. With the buy mode.
Vechicles are a real concept we are toying with at the moment, although dont expect them to be in the first build!
We have 1 map almost complete. All screenies will be uploaded to our webspace.
Screenshots
Also register on our Forum to show your support! We will keep the community update constantly via those forums. Although they dont look too great at the time of writing because I have litrally just put them up
All questions about the mod i will answer on our "ask the team" section of our forums
Best Regards
merx
Project Director of Resistance vs. Combine