respawn prop_physics_multiplayer

rex64

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How do you have an explosive barrel automatically respan in DM? prop_physics_multiplayer. I can get the barrel in there, but it does not come back.
 
Either prop_physics_respawnable, or use a point_template to respawn an object.
 
theres a tutorial around here somewhere....thats where i learned how to do it. you need prop_physics_multiplayer (barrel), point_template, math_counter, and logic_auto to set it up.
 
Meh. It can be done with just the prop and a point_template. The use of a math_counter is only needed if you want all of the props in a level to be destroyed before they respawn. Dunno what a logic_auto would be used for in any case.
 
the tut says it was for the point template....set it to onmapspawn and forcespawn
 
tutorial

Let me know if you find the tutorial. I have not done any coding yet. I do not know how. Or do I just put those objects in the level?
 
no coding required....i will tell you how it is done tomorow....for now im goin to bed

Edit: ok this is kind of lengthy. i will tell you how to set this up to respawn 1 barrel. ahhh nevermind i found the tutorial....be sure to follow directions carefully. http://www.hl2world . com/wiki/index.php/Exploding_Barrels get rid of the spaces in the link for it to work correctly
 
WAR_Nuker said:
the tut says it was for the point template....set it to onmapspawn and forcespawn

I am going to speculate out of the blue that the tutorial author has not thoroughly investigated point_template's flags, one of which prevents the very phenomenon of template objects being removed.

No coding required, rex. Make a prop, give it a name, make a point_template, give it a name, declare the prop as template 1, and cause the prop to fire the template OnBreak with input ForceSpawn. Easy.
 
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