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PaulSimon
Guest
In gmax you easily assing vertices to bones, but when I try to do that in 3d max, it doesnt work. I really hate working with envelopes. There is a place where you can set "Select:vertices" but havent really figured out how that really works. I would be really grateful if somebody could write few lines to clear that out for me,
Also,is it possible to convert biped found in MAX (cs) to bones?
I remember that I read somewhere that it is,but I cant find that anymore..
Thanks
Also,is it possible to convert biped found in MAX (cs) to bones?
I remember that I read somewhere that it is,but I cant find that anymore..
Thanks