With the Half-Life 2 engine coming soon I've been thinking of mod ideas. I finally got one in my head and decided to go with it. I took the time to write and outline of the mod.
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1. About
Rivals is a multiplayer mod for Half-Life 2. The goal is to take advantage of the engine and create a unique gametype which will be discussed below. Rivals consists of two teams, both being criminal gangs. Each team has its own way of doing business. The team you choose ultimately decides on which methods you prefer. The teams have their own advantages and disadvantages.
a. Teams
The teams are known as the Suits and the New Age. The Suits are very professional. They often use silenced weapons and tear gas. Stealth and precision are their best ally. The New Age are the flashy pretty-boys trying to make a name for themselves. Using heavy weapons such as assault rifles and explosives, the New Age simply overpowers the oppostion.
b. Weapons
What good would a game be without weapons? Each team will use their own weapons, but CAN pick up an enemy weapon if they choose. The Suits will have the following weapons: Mark 23 (single or akimbo), SR-25, HK5 and M4A1. All of these guns are silenced, which is one of the advantages of the Suits. The Suits also have a sniper rifle available to them, whereas the New Age does not. The New Age arsenal consits of: Desert Eagle, AK-47, M60E3, Winchester 1300 and the Sig 552. As you probably have noticed, the New Age has more powerful weapons. You may be asking yourself, why aren't there that many weapons? Well honestly, there is no need. Organized crime isn't worried about what model they have. If it shoots it works. However, these weapons are not set in stone. More might be added or some of these may be removed.
c. Items
Along with weapons, each player can take some items along. Also like weapons, each team has their own items. The Suits will be able to take from the following list: night vision goggles, tracking devices, tear gas, gas mask, lockpicks, and defusal kits. The night vision goggles are excellent when all the lights in a building have been destroyed. The tracking device can be put on an enemy to help locate their hideout. The tear gas can easily wipe out a room of enemies for a few seconds, however it will also wipe out your teamates if they do not have a gas mask. The lockpick will be used to gain entry to new buildings, and the defusal kit will defuse car bombs. The New Age will be able to choose from: body armor, car bombs (hopefully), high explosive grenades, and C4. Still playing it safe, New Age can choose body armor, but their speed will decrease. The Car bombs are excellent from stopping the enemy from returing with the objective. Grenades for blowing up players and C4 for blowing doors and safes. Again, these items are still under revision.
2. Gameplay
The gameplay is the main focus of the mod. If the limits of the engine are pushed too far, graphics will be sacrificed for gameplay. Hopefully this will not be the case. The goal is to create a unique game mode that will interest everyone. As of now, it is called Campaign mode, and will be described below. According to the limited information released about the engine, vechiles will be a strong possibility, and will have an enormous role in the mod.
a. Game Modes
The Campaign mode is all about time, not kills. The server decides how long each round lasts, but by default they will be around thirty minutes. The maps are going to be relatively large. City blocks will be explored by the players. The idea behind Campaign is pretty simple. The teams must choose a building and establish a headquarters. This is where the respawning will take place, where the objective will be brought, amoungst other things. One player will be chosen on each team (either by random or some other method) that decides where the headquarters will be. Now each team has the same objectives. For the most part they will be stealing (dimonds, gold, bling bling) and returning it to the headquarters. The catch is that there are more than one objective. Either two or three will be available depending on the map. Once you capture an objective you can put it in a safe at your headquarters. Only C4 or a lockpick can open the safe, unless you are trying to open your own team's safe. Now your probably thinking "Great, I captured the objective. My team won!". Right? Well you didn't win yet. The match will not end until time runs out. Therefore teams will constantly be switching from offense to defense. Another feature planned to be implemented is the ability to move the headquarters. If the enemy is on the other side of the map, and have both objectives, it would be rather hard to steal them and return them.
b. Points
Points really aren't important at all. The only way they are used is as a tie breaker. If each team has one objective each, and time runs out, it's a tie. The way the winner is decided is by whichever team has the most points. Killing an enemy will get you 1 point. Capturing an objective will earn you 2 points. Returning the objective to your safe will get you 3 points. Opening an enemies safe will rack up 4 big ones for your team. Now you may be dominating the other team in points. But let's say there is a minute left in the round and they capture both objectives. They will be the winners. Remember alls fair in love and war.
3. Development
As you can see, this is a rather large job and will take some time. Fortunately, there is still months before Half-Life 2 is even released. During this time, many things can be worked out. Also models and textures can be made. With a dedicated team, this idea can become a reality.
a. Positions
Basically the same as in every other mod. The coder will obviously have to have coding experience. It will take time to discover everything about the new source code, so patience is key. 3d artist for making models (weapons, characters, vechiles, etc.). The animator will have to...animate the models. 2d artists are responsible for textures and skins. Mappers will have to be VERY patient. Due to the complexity of maps, a bunch of mappers will be working on the same one. Sound engineer for sound effects and voices.
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I hope that wasn't to lengthy. Anyway, feedback is greatly appreciated. If you would like to contribute in anyway, please PM me or reply. Thank you.
-----------------------------------------------------------
1. About
Rivals is a multiplayer mod for Half-Life 2. The goal is to take advantage of the engine and create a unique gametype which will be discussed below. Rivals consists of two teams, both being criminal gangs. Each team has its own way of doing business. The team you choose ultimately decides on which methods you prefer. The teams have their own advantages and disadvantages.
a. Teams
The teams are known as the Suits and the New Age. The Suits are very professional. They often use silenced weapons and tear gas. Stealth and precision are their best ally. The New Age are the flashy pretty-boys trying to make a name for themselves. Using heavy weapons such as assault rifles and explosives, the New Age simply overpowers the oppostion.
b. Weapons
What good would a game be without weapons? Each team will use their own weapons, but CAN pick up an enemy weapon if they choose. The Suits will have the following weapons: Mark 23 (single or akimbo), SR-25, HK5 and M4A1. All of these guns are silenced, which is one of the advantages of the Suits. The Suits also have a sniper rifle available to them, whereas the New Age does not. The New Age arsenal consits of: Desert Eagle, AK-47, M60E3, Winchester 1300 and the Sig 552. As you probably have noticed, the New Age has more powerful weapons. You may be asking yourself, why aren't there that many weapons? Well honestly, there is no need. Organized crime isn't worried about what model they have. If it shoots it works. However, these weapons are not set in stone. More might be added or some of these may be removed.
c. Items
Along with weapons, each player can take some items along. Also like weapons, each team has their own items. The Suits will be able to take from the following list: night vision goggles, tracking devices, tear gas, gas mask, lockpicks, and defusal kits. The night vision goggles are excellent when all the lights in a building have been destroyed. The tracking device can be put on an enemy to help locate their hideout. The tear gas can easily wipe out a room of enemies for a few seconds, however it will also wipe out your teamates if they do not have a gas mask. The lockpick will be used to gain entry to new buildings, and the defusal kit will defuse car bombs. The New Age will be able to choose from: body armor, car bombs (hopefully), high explosive grenades, and C4. Still playing it safe, New Age can choose body armor, but their speed will decrease. The Car bombs are excellent from stopping the enemy from returing with the objective. Grenades for blowing up players and C4 for blowing doors and safes. Again, these items are still under revision.
2. Gameplay
The gameplay is the main focus of the mod. If the limits of the engine are pushed too far, graphics will be sacrificed for gameplay. Hopefully this will not be the case. The goal is to create a unique game mode that will interest everyone. As of now, it is called Campaign mode, and will be described below. According to the limited information released about the engine, vechiles will be a strong possibility, and will have an enormous role in the mod.
a. Game Modes
The Campaign mode is all about time, not kills. The server decides how long each round lasts, but by default they will be around thirty minutes. The maps are going to be relatively large. City blocks will be explored by the players. The idea behind Campaign is pretty simple. The teams must choose a building and establish a headquarters. This is where the respawning will take place, where the objective will be brought, amoungst other things. One player will be chosen on each team (either by random or some other method) that decides where the headquarters will be. Now each team has the same objectives. For the most part they will be stealing (dimonds, gold, bling bling) and returning it to the headquarters. The catch is that there are more than one objective. Either two or three will be available depending on the map. Once you capture an objective you can put it in a safe at your headquarters. Only C4 or a lockpick can open the safe, unless you are trying to open your own team's safe. Now your probably thinking "Great, I captured the objective. My team won!". Right? Well you didn't win yet. The match will not end until time runs out. Therefore teams will constantly be switching from offense to defense. Another feature planned to be implemented is the ability to move the headquarters. If the enemy is on the other side of the map, and have both objectives, it would be rather hard to steal them and return them.
b. Points
Points really aren't important at all. The only way they are used is as a tie breaker. If each team has one objective each, and time runs out, it's a tie. The way the winner is decided is by whichever team has the most points. Killing an enemy will get you 1 point. Capturing an objective will earn you 2 points. Returning the objective to your safe will get you 3 points. Opening an enemies safe will rack up 4 big ones for your team. Now you may be dominating the other team in points. But let's say there is a minute left in the round and they capture both objectives. They will be the winners. Remember alls fair in love and war.
3. Development
As you can see, this is a rather large job and will take some time. Fortunately, there is still months before Half-Life 2 is even released. During this time, many things can be worked out. Also models and textures can be made. With a dedicated team, this idea can become a reality.
a. Positions
Basically the same as in every other mod. The coder will obviously have to have coding experience. It will take time to discover everything about the new source code, so patience is key. 3d artist for making models (weapons, characters, vechiles, etc.). The animator will have to...animate the models. 2d artists are responsible for textures and skins. Mappers will have to be VERY patient. Due to the complexity of maps, a bunch of mappers will be working on the same one. Sound engineer for sound effects and voices.
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I hope that wasn't to lengthy. Anyway, feedback is greatly appreciated. If you would like to contribute in anyway, please PM me or reply. Thank you.