M MJ12 The Freeman Joined Mar 15, 2007 Messages 12,841 Reaction score 62 Sep 21, 2007 #1 How do I root Episode one into Gmod? I am pretty sure I have all the tools to do so.
M MJ12 The Freeman Joined Mar 15, 2007 Messages 12,841 Reaction score 62 Sep 22, 2007 #2 bump, plez halp D:
B Barnz Retired Content Creator Staff member Joined Jun 11, 2004 Messages 5,171 Reaction score 306 Sep 25, 2007 #3 Mounting stuff is coded inside of *.dll files (client and server), so you have to extract stuff from EP1's *.gcf.
Mounting stuff is coded inside of *.dll files (client and server), so you have to extract stuff from EP1's *.gcf.
M MJ12 The Freeman Joined Mar 15, 2007 Messages 12,841 Reaction score 62 Sep 26, 2007 #4 *confused* where do I acquire these... things
B Barnz Retired Content Creator Staff member Joined Jun 11, 2004 Messages 5,171 Reaction score 306 Sep 26, 2007 #5 You only need GCF Scape and some basic scripting knowledge to edit GMOD settings (for EP1 stuff).
T Tuskin Spy Joined Jun 29, 2007 Messages 497 Reaction score 4 Sep 26, 2007 #6 GMOD 10? Here you go, a mod that will allow you to spawn EP1 models (No Zombine NPC, Garry never coded the Zombine into GMOD, maybe in the next update with the new Source engine.) http://files.filefront.com/hl2+episode+1rar/;8651240;/fileinfo.html Just put the "hl2-episode-1" folder in your "garrysmod/addons" folder.
GMOD 10? Here you go, a mod that will allow you to spawn EP1 models (No Zombine NPC, Garry never coded the Zombine into GMOD, maybe in the next update with the new Source engine.) http://files.filefront.com/hl2+episode+1rar/;8651240;/fileinfo.html Just put the "hl2-episode-1" folder in your "garrysmod/addons" folder.