Rope Bride Problem

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TSuellentrop

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I followed the video tutorial of how to build a rope bridge but the ropes all go to the very center of the map-making window:

60003.jpg
 
You can't use a keyframe_rope's Parent property in CS:S. You have to use a logic_auto with the following output:

output OnMapSpawn
target NAMEOFKEYFRAME
input SetParent
override NAMEOFBRIDGE
 
its like the ropes go to point (0,0 0,0 0,0) ut i have the "next keyframe" set to the keyframe_rope and the bridge
 
You can use keyframe_rope, but you can't set its Parent property. You have to parent the keyframe to the bridge with a logic_auto.
 
ok i know im wrong and im a noob so what exactly do it do step by step if possible please
 
ok im not sure where to put the logic_auto and theres nothing under override
 
Logic_auto is a purely logical entity. It doesn't matter where you put it.

Place a logic_auto entity and open its properties. Go to its Outputs tab.

Add a new output. Name it OnMapSpawn.

Set the target of the output to the Name of your keyframe_rope entity. You can give them all the same Name if you like, so that you only need one output.

Change the Input to SetParent. This input forces the target to use another entity as its parent.

Change the Override Parameters to the name of your bridge. The target will be parented to the override, because that's how the SetParent input works.
 
i do all up to the Override Parameters where there is nothing to choose

it just says <none>
 
click apply, or even ok to exit that screen then come back to it. Now you should be able to set the override.
 
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