Ardoramor
Newbie
- Joined
- Jan 19, 2005
- Messages
- 53
- Reaction score
- 0
Ok, I downloaded rope bridge tutorial and after watching it, I tried to recreate one of the traps in traptown that never made it into the game. Im talking about the metal pipe or beam swining on ropes and killing combine soldiers. I initially decided to create a test map just to see how it would work later on. I created two columns, a crate (physbox), two move_ropes, two keyframe_ropes, and two lengsconstraints. I set it up and it worked good so then I got an idea of making it so that when I shoot one the keyframe_ropes (attached to the crate), the ropes will break. For that, I went to keyframe_rope and said 'yes' for break option and also went to lengsconstraints options and tried to set up a trigger for it to break when I shoot. The only options I had in the trigger menu were: OnBreak, OnUser1, OnUser2, OnUser3, and OnUser4. I didn't know what OnUser ment but i selected it anyway (if anyone can tell me what it means, it will be very appreciated). So when I compiled and ran the game, neither did the rope break nor did the lengsconstraints break. Can someone help me out? Or give me a tutorial? Thank you!!!
PS: When I try to use sky_day01_08 for skybox texture, I get a white square at the bottom of my skybox... anyone knows how to fix it?
PS: When I try to use sky_day01_08 for skybox texture, I get a white square at the bottom of my skybox... anyone knows how to fix it?