I am getting a lot os errors and messages that I do not know what they mean.
Code:
Game .dll loaded for "Half-Life 2 Deathmatch"
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_citizen.txt): Entry NPC_Citizen.die duplicated, skipping
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_metropolice.txt): Entry NPC_MetroPolice.Die duplicated, skipping
CSoundEmitterSystem: Registered 5135 sounds
CResponseSystem: scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses)
maxplayers set to 2
Heap: 64.00 Mb
Sound Initialization
DS:5.1 speaker configuration detected
Set primary sound buffer format: yes
5 channel(s)
16 bits/sample
44100 samples/sec
3d surround sound initialization successful
DirectSound initialized
Sound sampling rate: 44100
Parsed 23 text messages
Parent cvar in server.dll not allowed (tv_delaymapchange)
execing config.cfg
cc_lang =
1 CPU, Frequency: 6.6 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
material "vgui/steam/games/icon_cs" not found
--- Missing Vgui material vgui/steam/games/icon_cs
material "vgui/steam/games/icon_hl2mp" not found
--- Missing Vgui material vgui/steam/games/icon_hl2mp
material "vgui/steam/games/icon_dod" not found
--- Missing Vgui material vgui/steam/games/icon_dod
Network: IP 192.168.1.14, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server dm_siege
Begin loading faces (loads materials)
End loading faces (loads materials)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
execing skill.cfg
Executing listen server config file
Model sprites/redglow1 not found!
Error reading weapon data file for: weapon_citizensuitcase
Error reading weapon data file for: weapon_citizenpackage
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle
weapon_slam in solid list (not solid)
Warning, funcladder with blocked top point (136.00 2372.00 36.00) stuck in (func_door/(null))
CInstancedSceneResourceManager: 1096 .vcds total 0 bytes, 0.00 % of capacity
Created class baseline: 28 classes, 4488 bytes.
2 player server started
couldn't exec listenserver.cfg
Adding master server 69.28.151.162:27011
Adding master server 69.28.151.178:27011
Client Rex64 connected (127.0.0.1:27005).
player_manager(.PAVCBaseEntity@@) thinking for 26.19 ms!!!
Node Graph out of Date. Rebuilding...
ai_network(.PAVCBaseEntity@@) thinking for 24.06 ms!!!
Connected to 127.0.0.1:27015
Binding uncached material "vgui/white_additive", artificially incrementing refcount
npc_ichthyosaur(.PAVCBaseEntity@@) thinking for 20.48 ms!!!
Compressing fragments (22704 -> 10637 bytes)
weapon_357(.PAVCBaseEntity@@) thinking for 20.68 ms!!!
Deathmatch
Map: dm_siege
Players: 1 / 2
Build 2382
Server Number 1
FCVAR_CHEAT cvars reverted to defaults.
FCVAR_CHEAT cvars reverted to defaults.
FCVAR_CHEAT cvars reverted to defaults.
SetConVar: sv_skyname = "sky_day01_09"
SetConVar: sv_cheats = "1"
Initializing renderer...
Level unlit, setting 'mat_fullbright 1'
Couldn't find customization file 'sound/player/jingle.wav'.
soundent(.PAVCBaseEntity@@) thinking for 14.27 ms!!!
WARNING: Level contains NPCs but has no path nodes
ai_network(.PAVCBaseEntity@@) thinking for 32.56 ms!!!
env_fire(.PAVCBaseEntity@@) thinking for 15.88 ms!!!
Icky thinking for 75.07ms!!! (SCHED_IDLE_STAND); r10.70 (c0.00, pst4.32, ms3.94), p-r0.07, m8.29
Compressing fragments (11842 -> 9578 bytes)
Rex64 connected
Signon traffic "CLIENT": incoming 23.869 Kb, outgoing 811 bytes
Binding uncached material "sprites/light_glow02_add", artificially incrementing refcount
Binding uncached material "effects/blueflare1", artificially incrementing refcount
316 gametitle fade
item_battery(.PAVCBaseEntity@@) thinking for 16.33 ms!!!