runtime errors

rex64

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I am getting a lot os errors and messages that I do not know what they mean.

Code:
Game .dll loaded for "Half-Life 2 Deathmatch"
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_citizen.txt):  Entry NPC_Citizen.die duplicated, skipping
CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_metropolice.txt):  Entry NPC_MetroPolice.Die duplicated, skipping
CSoundEmitterSystem:  Registered 5135 sounds
CResponseSystem:  scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses)
maxplayers set to 2
Heap:  64.00 Mb
Sound Initialization
DS:5.1 speaker configuration detected
Set primary sound buffer format: yes
   5 channel(s)
   16 bits/sample
   44100 samples/sec
3d surround sound initialization successful
DirectSound initialized
Sound sampling rate: 44100
Parsed 23 text messages
Parent cvar in server.dll not allowed (tv_delaymapchange)
execing config.cfg
cc_lang = 
1 CPU, Frequency: 6.6 Ghz,  Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
material "vgui/steam/games/icon_cs" not found
--- Missing Vgui material vgui/steam/games/icon_cs
material "vgui/steam/games/icon_hl2mp" not found
--- Missing Vgui material vgui/steam/games/icon_hl2mp
material "vgui/steam/games/icon_dod" not found

--- Missing Vgui material vgui/steam/games/icon_dod
Network: IP 192.168.1.14, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server dm_siege
Begin loading faces (loads materials)
End loading faces (loads materials)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
execing skill.cfg
Executing listen server config file
Model sprites/redglow1 not found!
Error reading weapon data file for: weapon_citizensuitcase
Error reading weapon data file for: weapon_citizenpackage
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle
weapon_slam in solid list (not solid)
Warning, funcladder with blocked top point (136.00 2372.00 36.00) stuck in (func_door/(null))
CInstancedSceneResourceManager:  1096 .vcds total 0 bytes, 0.00 % of capacity
Created class baseline: 28 classes, 4488 bytes.
2 player server started
couldn't exec listenserver.cfg
Adding master server 69.28.151.162:27011
Adding master server 69.28.151.178:27011
Client Rex64 connected (127.0.0.1:27005).
player_manager(.PAVCBaseEntity@@) thinking for 26.19 ms!!!
Node Graph out of Date. Rebuilding...
ai_network(.PAVCBaseEntity@@) thinking for 24.06 ms!!!
Connected to 127.0.0.1:27015
Binding uncached material "vgui/white_additive", artificially incrementing refcount
npc_ichthyosaur(.PAVCBaseEntity@@) thinking for 20.48 ms!!!
Compressing fragments (22704 -> 10637 bytes)
weapon_357(.PAVCBaseEntity@@) thinking for 20.68 ms!!!

Deathmatch
Map: dm_siege
Players:  1 / 2
Build 2382
Server Number 1
FCVAR_CHEAT cvars reverted to defaults.
FCVAR_CHEAT cvars reverted to defaults.
FCVAR_CHEAT cvars reverted to defaults.
SetConVar: sv_skyname = "sky_day01_09"
SetConVar: sv_cheats = "1"
Initializing renderer...
Level unlit, setting 'mat_fullbright 1'
Couldn't find customization file 'sound/player/jingle.wav'.
soundent(.PAVCBaseEntity@@) thinking for 14.27 ms!!!
WARNING: Level contains NPCs but has no path nodes
ai_network(.PAVCBaseEntity@@) thinking for 32.56 ms!!!
env_fire(.PAVCBaseEntity@@) thinking for 15.88 ms!!!

Icky thinking for 75.07ms!!! (SCHED_IDLE_STAND); r10.70 (c0.00, pst4.32, ms3.94), p-r0.07, m8.29
Compressing fragments (11842 -> 9578 bytes)
Rex64 connected
Signon traffic "CLIENT":  incoming 23.869 Kb, outgoing 811 bytes
Binding uncached material "sprites/light_glow02_add", artificially incrementing refcount
Binding uncached material "effects/blueflare1", artificially incrementing refcount
316 gametitle fade
item_battery(.PAVCBaseEntity@@) thinking for 16.33 ms!!!
 
what exactly are you referring to....ill do the best i can

SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)

you have cattails in your map....it always says that when you have cattails in your map

Error reading weapon data file for: weapon_citizensuitcase
Error reading weapon data file for: weapon_citizenpackage
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle

always says that in MP....it means those weapons arent available in MP for usage.

npc_ichthyosaur(.PAVCBaseEntity@@) thinking for 20.48 ms!!!

you should not have that in your map....for god sakes it wasnt even used in HL2 as a real thinking npc

WARNING: Level contains NPCs but has no path nodes

your little antlion doesnt have a path to walk and just stands there

thats all i can tell you
 
As far as I know, any NPC entities, and even some non-NPCs such as cycler, will generate a path node error if there are no path nodes in the map.

There's nothing wrong with having an ichthyosaur.

I don't see any critical errors, but these might need checking:

weapon_slam in solid list (not solid)
Warning, funcladder with blocked top point (136.00 2372.00 36.00) stuck in (func_door/(null))

I've never seen the solid list one before, and I can't find it in the code, but if your slams work, ignore it. It should be pretty obvious what the ladder error means.
 
well the ichy wont crash the game...but it wont do much of anything for that matter (unless you tell it to). it wont move or swim and if you get too close to it it will bite you. also, i think when it dies it just stops moving and doesnt even float up to the top (like a dead goldfish does)
 
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